Total War: WARHAMMER II

Total War: WARHAMMER II

Population Mechanic
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Uppdatering: 16 jan, 2022 @ 13:40

-fixed turning off supplies forcing armies to tired state

Uppdatering: 16 nov, 2021 @ 8:16

-skarsnik military building now provides troops
-massif orcal main building chain provides food

Uppdatering: 14 nov, 2021 @ 8:40

Uppdatering: 13 nov, 2021 @ 20:50

-added (more) clamping of ammo values to hopefully stop weird bugs from occuring
-greatly increased dwarf engineer amounts from buildings

Uppdatering: 11 okt, 2021 @ 11:50

-fixed units being set to 0% hp if they had a low model count and didn't have enough troops when recruited

Uppdatering: 5 okt, 2021 @ 3:45

-remove Ogre pops from spawning, and made Ogre mercs use your faction race's population because they were bugging out games
-this is why you never invite Ogres over

Uppdatering: 11 sep, 2021 @ 14:28

Uppdatering: 11 sep, 2021 @ 13:24

-forced Ogre populations to be no bigger than 2% of a settlement's maximum population

Uppdatering: 3 sep, 2021 @ 11:28

-fixed auxiliaries not increasing from several buildings
-increased starting populations for all settlements

Uppdatering: 14 aug, 2021 @ 14:53

-fixed a possible divide by zero on populations