Total War: WARHAMMER II

Total War: WARHAMMER II

Population Mechanic
Zobrazuje se 1–10 z 101 položek
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Aktualizace: 16. led. 2022 v 13.40

-fixed turning off supplies forcing armies to tired state

Aktualizace: 16. lis. 2021 v 8.16

-skarsnik military building now provides troops
-massif orcal main building chain provides food

Aktualizace: 14. lis. 2021 v 8.40

Aktualizace: 13. lis. 2021 v 20.50

-added (more) clamping of ammo values to hopefully stop weird bugs from occuring
-greatly increased dwarf engineer amounts from buildings

Aktualizace: 11. říj. 2021 v 11.50

-fixed units being set to 0% hp if they had a low model count and didn't have enough troops when recruited

Aktualizace: 5. říj. 2021 v 3.45

-remove Ogre pops from spawning, and made Ogre mercs use your faction race's population because they were bugging out games
-this is why you never invite Ogres over

Aktualizace: 11. zář. 2021 v 14.28

Aktualizace: 11. zář. 2021 v 13.24

-forced Ogre populations to be no bigger than 2% of a settlement's maximum population

Aktualizace: 3. zář. 2021 v 11.28

-fixed auxiliaries not increasing from several buildings
-increased starting populations for all settlements

Aktualizace: 14. srp. 2021 v 14.53

-fixed a possible divide by zero on populations