Total War: WARHAMMER II

Total War: WARHAMMER II

Population Mechanic
Viser 1–10 av 101 bidrag
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Oppdatering: 16. jan. 2022 @ 13.40

-fixed turning off supplies forcing armies to tired state

Oppdatering: 16. nov. 2021 @ 8.16

-skarsnik military building now provides troops
-massif orcal main building chain provides food

Oppdatering: 14. nov. 2021 @ 8.40

Oppdatering: 13. nov. 2021 @ 20.50

-added (more) clamping of ammo values to hopefully stop weird bugs from occuring
-greatly increased dwarf engineer amounts from buildings

Oppdatering: 11. okt. 2021 @ 11.50

-fixed units being set to 0% hp if they had a low model count and didn't have enough troops when recruited

Oppdatering: 5. okt. 2021 @ 3.45

-remove Ogre pops from spawning, and made Ogre mercs use your faction race's population because they were bugging out games
-this is why you never invite Ogres over

Oppdatering: 11. sep. 2021 @ 14.28

Oppdatering: 11. sep. 2021 @ 13.24

-forced Ogre populations to be no bigger than 2% of a settlement's maximum population

Oppdatering: 3. sep. 2021 @ 11.28

-fixed auxiliaries not increasing from several buildings
-increased starting populations for all settlements

Oppdatering: 14. aug. 2021 @ 14.53

-fixed a possible divide by zero on populations