Total War: WARHAMMER II

Total War: WARHAMMER II

Population Mechanic
Näytetään 1–10 / 101
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Päivitys: 16.1.2022 klo 13.40

-fixed turning off supplies forcing armies to tired state

Päivitys: 16.11.2021 klo 8.16

-skarsnik military building now provides troops
-massif orcal main building chain provides food

Päivitys: 14.11.2021 klo 8.40

Päivitys: 13.11.2021 klo 20.50

-added (more) clamping of ammo values to hopefully stop weird bugs from occuring
-greatly increased dwarf engineer amounts from buildings

Päivitys: 11.10.2021 klo 11.50

-fixed units being set to 0% hp if they had a low model count and didn't have enough troops when recruited

Päivitys: 5.10.2021 klo 3.45

-remove Ogre pops from spawning, and made Ogre mercs use your faction race's population because they were bugging out games
-this is why you never invite Ogres over

Päivitys: 11.9.2021 klo 14.28

Päivitys: 11.9.2021 klo 13.24

-forced Ogre populations to be no bigger than 2% of a settlement's maximum population

Päivitys: 3.9.2021 klo 11.28

-fixed auxiliaries not increasing from several buildings
-increased starting populations for all settlements

Päivitys: 14.8.2021 klo 14.53

-fixed a possible divide by zero on populations