Total War: WARHAMMER II

Total War: WARHAMMER II

Population Mechanic
Se afișează 1-10 din 101 intrări
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Actualizare: 16 ian. 2022 @ 13:40

-fixed turning off supplies forcing armies to tired state

Actualizare: 16 nov. 2021 @ 8:16

-skarsnik military building now provides troops
-massif orcal main building chain provides food

Actualizare: 14 nov. 2021 @ 8:40

Actualizare: 13 nov. 2021 @ 20:50

-added (more) clamping of ammo values to hopefully stop weird bugs from occuring
-greatly increased dwarf engineer amounts from buildings

Actualizare: 11 oct. 2021 @ 11:50

-fixed units being set to 0% hp if they had a low model count and didn't have enough troops when recruited

Actualizare: 5 oct. 2021 @ 3:45

-remove Ogre pops from spawning, and made Ogre mercs use your faction race's population because they were bugging out games
-this is why you never invite Ogres over

Actualizare: 11 sept. 2021 @ 14:28

Actualizare: 11 sept. 2021 @ 13:24

-forced Ogre populations to be no bigger than 2% of a settlement's maximum population

Actualizare: 3 sept. 2021 @ 11:28

-fixed auxiliaries not increasing from several buildings
-increased starting populations for all settlements

Actualizare: 14 aug. 2021 @ 14:53

-fixed a possible divide by zero on populations