Total War: WARHAMMER II

Total War: WARHAMMER II

Population Mechanic
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Actualización: 16 ENE 2022 a las 13:40

-fixed turning off supplies forcing armies to tired state

Actualización: 16 NOV 2021 a las 8:16

-skarsnik military building now provides troops
-massif orcal main building chain provides food

Actualización: 14 NOV 2021 a las 8:40

Actualización: 13 NOV 2021 a las 20:50

-added (more) clamping of ammo values to hopefully stop weird bugs from occuring
-greatly increased dwarf engineer amounts from buildings

Actualización: 11 OCT 2021 a las 11:50

-fixed units being set to 0% hp if they had a low model count and didn't have enough troops when recruited

Actualización: 5 OCT 2021 a las 3:45

-remove Ogre pops from spawning, and made Ogre mercs use your faction race's population because they were bugging out games
-this is why you never invite Ogres over

Actualización: 11 SEP 2021 a las 14:28

Actualización: 11 SEP 2021 a las 13:24

-forced Ogre populations to be no bigger than 2% of a settlement's maximum population

Actualización: 3 SEP 2021 a las 11:28

-fixed auxiliaries not increasing from several buildings
-increased starting populations for all settlements

Actualización: 14 AGO 2021 a las 14:53

-fixed a possible divide by zero on populations