Battlezone: Combat Commander

Battlezone: Combat Commander

TOTAL COMMAND - Battlezone 1998, The Red Odyssey, Rise of the Black Dogs
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Update: 25 Apr, 2022 @ 3:55pm

SS06 Behind enemy lines
-Alarm now also triggers if barracks takes damage before comm tower.
-CCA units at comm tower, if they have pilot from barracks, will defend2() barracks, or attack player recy afterward.
-Razor 1 pilot added (back) in. Whatever vehicle he enters will be player commandable.

Update: 12 Mar, 2022 @ 12:04pm

dw4, dw7 - AI artillery - now only one script line for spawn, since uses getposnear
ss05 - for second Simms (final charge) cinematic, added in enemy AI >150m from player before starting (hopefully ignoring scavs and pilots too).

Update: 25 Feb, 2022 @ 8:41pm

ss14 united we stand - some terrain updates at base edge to prevent vehicles from driving off edge.

Update: 19 Feb, 2022 @ 9:19am

scripts - mission start fade in now longer, so hopefully will be seen, and not "snap" to mission

Update: 1 Feb, 2022 @ 12:46pm

ss16 tap the core , ss17 ultimate quake: both missions added chance for AI Fury Colossus to receive plasma sphere weapon.

Update: 30 Jan, 2022 @ 1:01pm

SS15 Strike at the Heart - increased chance of SAV or SAT being in a main attack group.

Update: 26 Jan, 2022 @ 5:58pm

bd09 Capture Armory: 1 - raised player casualty count to 70 percent before mission considered unwinnable.
2- Removed snipability of all AIP units inside Armory vault.

Update: 25 Jan, 2022 @ 7:07pm

dw14 Lifeline:
- changed west access ramp to permanent building so will remain if loading a savegame
- swapped in 4 stab towers over flash towers to ease player attacks

Update: 24 Jan, 2022 @ 11:12am

edit: Core Config - BD08 Silencers - Starting unit count changed to 5, 7, 9 based on difficulty level. Played on hard, and only lost 3 of 10 tanks, so was too easy after other mod changes.

Update: 23 Jan, 2022 @ 8:26pm

BD08 Silencers - Starting unit count reduced to 4, 6, 8 based on difficulty level. Played on hard, and only lost 3 of 10 tanks, so was too easy after other mod changes.