Battlezone: Combat Commander

Battlezone: Combat Commander

TOTAL COMMAND - Battlezone 1998, The Red Odyssey, Rise of the Black Dogs
Showing 51-60 of 133 entries
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Update: 18 Jan, 2022 @ 10:52pm

lol late night change - bztc_highheat - changed chrome texture to mire_environ.tga so morphing Scion is silver not black.

Update: 18 Jan, 2022 @ 8:48am

dw10 Enemy Within - turned off water reflections in map. This helps improve framerate.

Update: 15 Jan, 2022 @ 8:27pm

dw07, dw11, dw12, dw13, dw14 - For AI CRA forces, added extra attack order on target, before final decloak. This change may mess up save files, or save files may not use new change.

Update: 15 Jan, 2022 @ 7:59pm

missions: rb01, dw05, dw14, ss15 - minelayer script full pass has cooloff removed (120s).

Update: 15 Jan, 2022 @ 8:59am

Update: 15 Jan, 2022 @ 8:37am

Update: 7 Jan, 2022 @ 8:34pm

RS06 Somewhere out there - reset straggler unit target to player recycler. Did a full playthrough, nothing went fully dead, and only on golem got stuck on the pyramid (56 min playtime).

Update: 7 Jan, 2022 @ 4:19pm

SS04 Unexpected Connection - Changed spawn location of west Grendels, to lower likelihood that they will stop at NW pool if player has units there.
RS06 Dire Straits - Changed attack paths used by AI, for better N and S attacks, and not just West attacks.

Update: 5 Jan, 2022 @ 9:33pm

bd5 Last Stand - lowered the wave count by 1 before notification of CCA comm tower target
rs4 From out of Nowhere - added in setperceiveteam [sp] for player to 1 each update, in case player grabs a sniped vehicle in base.
ss05 Escape Mars - added a getpositionnear build for initial scout attack

Update: 3 Jan, 2022 @ 9:40pm

-canyons_MPI - fixed so works again