Left 4 Dead 2
KS-23
Mostrando 1-5 de 5 aportaciones
Actualización: 18 DIC 2014 a las 23:10

Removed unnecessary channels to reduce space

Actualización: 3 MAR 2014 a las 21:33

This should hopefully be the last update.
-Smoothened the model's verticies
-Added a flashlight to the world model
-Adjusted particle adjustments
-Adjusted phong settings
-Adjusted Exponent, Specular and Phong textures

Actualización: 3 MAR 2014 a las 15:29

-Further tweaks to the phong shading
-Adjusted envmap properties
-Adjusted Exponent, Specular and Phong textures.

Actualización: 3 MAR 2014 a las 10:06

-Modified the shading of the weapon
-Tweaked the exponent map to give the wooden areas a tighter shine and the metal areas more variety of light exposure
-Reduced global phong intensity

Actualización: 3 MAR 2014 a las 0:01