Left 4 Dead 2
KS-23
Показване на 1 — 5 от 5 постъпления
Обновление: 18 дек. 2014 в 23:10

Removed unnecessary channels to reduce space

Обновление: 3 март 2014 в 21:33

This should hopefully be the last update.
-Smoothened the model's verticies
-Added a flashlight to the world model
-Adjusted particle adjustments
-Adjusted phong settings
-Adjusted Exponent, Specular and Phong textures

Обновление: 3 март 2014 в 15:29

-Further tweaks to the phong shading
-Adjusted envmap properties
-Adjusted Exponent, Specular and Phong textures.

Обновление: 3 март 2014 в 10:06

-Modified the shading of the weapon
-Tweaked the exponent map to give the wooden areas a tighter shine and the metal areas more variety of light exposure
-Reduced global phong intensity

Обновление: 3 март 2014 в 0:01