Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Medieval 1100 AD Campaign [PART 1]
Showing 11-20 of 239 entries
< 1  2  3  4 ... 24 >
Update: 29 Mar @ 4:20pm

- New Byz units adapted for 1207 AD campaign.
- Some other minor changes.

Update: 24 Mar @ 10:04am

- Now all javelinmen have 140 men in unit max.
- Some minor improvements to Byzantine units.

Update: 17 Mar @ 2:20pm

- Added 7 new Byzantine units: Prokoursatores (early/late) - medium spear cav, Peltastes - medium javelinmen, Tzakones (early/late) - medium swordsmen, Basilika Allagia (early/late) - elite spear cav.
- Most of other Byzantine units stats balanced.
- Reduced Orthodox religion influence in some European regions.
- Decreased diplomatic realtions penalty of Catholic factions for most events.

Update: 6 Mar @ 5:10am

- Fixed Crusader knights units recruitment after needed tech unlock.
- Fixed crash with Velsen city when play for England.

Update: 28 Feb @ 2:47pm

- Made reskin of 12 late Byzantine units with adding new assets.

Update: 23 Feb @ 1:59pm

- Fixed crash when some Secessionists get destroyed.

Update: 4 Feb @ 12:55pm

- Removed mines buildings as illogical.
- Fixed Hadrianople region bonus.
- Some other small fixes.

Update: 9 Jan @ 2:07pm

- Fixed end turn crash when appeared secessionists were regionless.

Update: 3 Jan @ 12:38pm

- Some rebel rosters improved.

Update: 20 Dec, 2024 @ 8:27am

- Improved recruitment and techs for Roman Empire.
- Now trebuchets are available for most playable factions from the start (in 1177 & 1207 AD mods).
- Now Pope will not ask for several payments if player is allied with Papacy.
- Some units balanced.