Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Medieval 1100 AD Campaign [PART 1]
Mostrando 11-20 de 239 aportaciones
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Actualización: 29 MAR a las 4:20 p. m.

- New Byz units adapted for 1207 AD campaign.
- Some other minor changes.

Actualización: 24 MAR a las 10:04 a. m.

- Now all javelinmen have 140 men in unit max.
- Some minor improvements to Byzantine units.

Actualización: 17 MAR a las 2:20 p. m.

- Added 7 new Byzantine units: Prokoursatores (early/late) - medium spear cav, Peltastes - medium javelinmen, Tzakones (early/late) - medium swordsmen, Basilika Allagia (early/late) - elite spear cav.
- Most of other Byzantine units stats balanced.
- Reduced Orthodox religion influence in some European regions.
- Decreased diplomatic realtions penalty of Catholic factions for most events.

Actualización: 6 MAR a las 5:10 a. m.

- Fixed Crusader knights units recruitment after needed tech unlock.
- Fixed crash with Velsen city when play for England.

Actualización: 28 FEB a las 2:47 p. m.

- Made reskin of 12 late Byzantine units with adding new assets.

Actualización: 23 FEB a las 1:59 p. m.

- Fixed crash when some Secessionists get destroyed.

Actualización: 4 FEB a las 12:55 p. m.

- Removed mines buildings as illogical.
- Fixed Hadrianople region bonus.
- Some other small fixes.

Actualización: 9 ENE a las 2:07 p. m.

- Fixed end turn crash when appeared secessionists were regionless.

Actualización: 3 ENE a las 12:38 p. m.

- Some rebel rosters improved.

Actualización: 20 DIC 2024 a las 8:27 a. m.

- Improved recruitment and techs for Roman Empire.
- Now trebuchets are available for most playable factions from the start (in 1177 & 1207 AD mods).
- Now Pope will not ask for several payments if player is allied with Papacy.
- Some units balanced.