Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Medieval 1100 AD Campaign [PART 1]
Viser 11–20 av 239 bidrag
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Oppdatering: 29. mars @ 16.20

- New Byz units adapted for 1207 AD campaign.
- Some other minor changes.

Oppdatering: 24. mars @ 10.04

- Now all javelinmen have 140 men in unit max.
- Some minor improvements to Byzantine units.

Oppdatering: 17. mars @ 14.20

- Added 7 new Byzantine units: Prokoursatores (early/late) - medium spear cav, Peltastes - medium javelinmen, Tzakones (early/late) - medium swordsmen, Basilika Allagia (early/late) - elite spear cav.
- Most of other Byzantine units stats balanced.
- Reduced Orthodox religion influence in some European regions.
- Decreased diplomatic realtions penalty of Catholic factions for most events.

Oppdatering: 6. mars @ 5.10

- Fixed Crusader knights units recruitment after needed tech unlock.
- Fixed crash with Velsen city when play for England.

Oppdatering: 28. feb. @ 14.47

- Made reskin of 12 late Byzantine units with adding new assets.

Oppdatering: 23. feb. @ 13.59

- Fixed crash when some Secessionists get destroyed.

Oppdatering: 4. feb. @ 12.55

- Removed mines buildings as illogical.
- Fixed Hadrianople region bonus.
- Some other small fixes.

Oppdatering: 9. jan. @ 14.07

- Fixed end turn crash when appeared secessionists were regionless.

Oppdatering: 3. jan. @ 12.38

- Some rebel rosters improved.

Oppdatering: 20. des. 2024 @ 8.27

- Improved recruitment and techs for Roman Empire.
- Now trebuchets are available for most playable factions from the start (in 1177 & 1207 AD mods).
- Now Pope will not ask for several payments if player is allied with Papacy.
- Some units balanced.