Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of the Moderns (cap 2) Forge of Storms
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Update: 10 May, 2024 @ 9:42am

Light infantry, continued:

- Missing icons for Texas brigade identified and re-integrated.
- After more than a decade, Rangers now have an appearance but their ragtag appearance is meant to be the early, pre-Imperial skin based on Roger's Rangers. This unit is to be made available to both Texas and the USA.
- Stats for light infantry finalised. There will be some requirements for Mexico to obtain Activos (as well as the Spanish equivalent of the Activo, the Carlista).

Update: 9 May, 2024 @ 7:20pm

[24.10/5]
Light infantry and grenadiers are being reworked.
- Mulling changes to how Germany and Britain recruit assault infantry.
- Light infantry units need reworking - Mexico, Peru and Russia all need light UUs.
- Scottish units for British being reconsidered for reworking.
- Skins for Russian Rifle units redone, coloured components weren't sufficiently prominent!

Pre-Napoleonic light infantry (Chasseurs, Jagers, Rangers) system being reworked, only Setinggars for Vietnam and Thailand done. Rangers (used by USA, Texas and Britain) not fully done.

Update: 9 May, 2024 @ 7:07pm

War elephant design:

Because Siam is now part of this mod we now need to redo War Eleephants........

Southeast Asian war elephants:

- Reuse our Indikoi pattern model for mainstream elephants, but they use BHG rig. We need a Gun and Gajnal version.
- Mahouts should be based on our inhouse rig not the legacy BHG rig.
- All humans wear turbans or kerchiefs, in Malay or Bamar fashion.

- Thai versions should use the old KC Indikoi rig, this should be larger than normal elephant.
- One Musket-armed Thai elephant, and
- One machine gunner/gatling-armed elephant (mount a Goryunov-type machine gun on this one).

This means we need a new Thai-pattern machine gunner using the Goryunov build? no, Only for the elephant.

but ghulam sword animation still needs reworking, not just for this mod, but for Rise of Kings component mods too -_-;


Siamese Elephant?

Mahout: wears coloured pre-1900 uniform.
fgunner: wears khaki-coloured 1900 uniform.

Update: 9 May, 2024 @ 12:00pm

- Circassians disabled for Neapolitans.
- Circassians now speak a mix of Georgian and Turkish, reflecting the different pre-Russification foreign influences on their culture and society.

Update: 9 May, 2024 @ 10:02am

Strelets, Musketor, Asian musket units got audited.

- Streltsy now have their graphics added to this mod.
-Changed movement speed of Musketor from "slog" to "run", the unit appeareed to be "gliding" when walking.
- Found an issue with bad animation for Musketor : run animation caused crash, because its animation ID could not be found in anim_graphics.x; fixed the issue by changing it in unit_graphics.x.

Update: 9 May, 2024 @ 9:01am

Icons for Russian Industrial era units were missing (PEkhonitsy, Pavlov Grens) along with early French chasseurs. The issue has been fixed. But we are also adding Russian Streltsy in.

Update: 8 May, 2024 @ 7:55pm

Jager (with top hat), Chasseur (for use with France and Italy) now added.

Update: 7 May, 2024 @ 6:29pm

Update: 7 May, 2024 @ 9:30am

Update: 5 May, 2024 @ 5:57pm