Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of the Moderns (cap 2) Forge of Storms
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Update: 5 Oct @ 12:24am

Update: 21 Sep @ 2:38am

- Added a new file: epones run.bHA. To be used if animations for certain untis were felt to be too slow.
- Icon changes for this mod: Cossacks got their icons changed a bit to be more historically accurate.

Update: 21 Sep @ 2:36am

Update: 20 Sep @ 10:51pm

Update: 14 Sep @ 1:26am

- Sound files edited.
- New unit sheet including icon for tankette added.

Update: 5 Sep @ 9:19pm

Update: 25 Aug @ 12:59am

Almost 12 years of war with this game, I must concede defeat; I'm no longer in my 30s and don't have the strength to continue.

This afternoon I finally decided, enough was enough, we will have artillery all have a 65/80-tick long unpack animation. This decision was not taken lightly. After years and years of trying to get siege equipment use Pack2/Deploy2 from craftrules I decided to call it a daty, have everyone use a tick value of 65 and go home.

That however leaves a vast slew of mods out that that have not been properly fixed.

Update: 22 Aug @ 2:16am

Routine check looking to move buildings from this mod over to Project Kalyna discovered Sangar and Kraal not functioning as desired. This issue has been fixed.

Update: 7 Jun @ 3:52pm

Update: 30 May @ 8:03am

Work on Gurkhas are underway.

Things needed:

- Proper voice lines. This has not been done.
- Some proper semblance of balancing for this unit. We want Gurkhas to be an assault unit.