Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of the Moderns (cap 2) Forge of Storms
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Update: 16 May, 2024 @ 10:01pm

Fixed a bug observed by NobleNerd whereby Despot unit functioned like a carrier.

Update: 16 May, 2024 @ 9:48pm

Projects, continued:

- Russian and Spanish Nobles' Palace completed.
- Asian Nobles' Paklaces added
- OPnly need MIC now.

Update: 16 May, 2024 @ 8:55pm

Graphics, sounds for Presidio integrated.

The new Nobles' Palace is also a WIP. Because it is created by 3 European powers - France, Russia and Spain - a new 8 x 8 building must be created to represent the French and Spanish Nobles' Palace. The best candidate for this should be Chennonceau or Chambord - Fontainibleau is already referenced in the Chinese one which in turn was based on Fontainibleau.

Update: 16 May, 2024 @ 6:51pm

[24.17/5]
- Revamped Native Auxiliaries, they are now slower on foot in keeping with the slowness of infantry in this mod (but theor old stats will be compiled to Fandom wiki).
- Moved auxiliaries - Native Americans, Irish Brigade, Mercenary Sepoys, Finnska Auxiliaries - around in the Temple. Swiss Guards are also trained from the Temple too, but are lost if Republican Guard or Rifles are researched (I think).

Identified file for presidio: chapultepec.tga.

Update: 16 May, 2024 @ 6:32pm

Update: 15 May, 2024 @ 4:56pm

Unfortunately tests have shown that the system of National Projects needs to be rewritten - having buildings "upgrade" from Wonders did not allow them to inherit the Wonders' abilities. So that is a part of Rise of the Moderns that must be cancelled.

Four buildings still remain outstanding, to be built:

- Bank: cancelled.
- Palace Complex - was meant to function the same way as a Tavern.
- Sublime Porte

Update: 15 May, 2024 @ 4:41pm

Checking artillery and taks and armoured cars:

ARMOURED CARS: Romfell, Austins can be added.
HEAVY ARTILLERY: Resolved. consult https://modernity.fandom.com/wiki/Heavy_Artillery
TANKS?

After checking our resources I don't think we can make it. We need to pare this down to FT17, Mark V, A7V, TKS. We can't progress further without harming other undone factions, eg Korea, Malays, Japan, Burma.

Issues with Russia and Britain need to be resolved by the end of this week!

Update: 14 May, 2024 @ 4:25pm

Regimental Lancer found to be missing. Needs to have stats finalised, and then added back retroactively into Ultima Ratio.

Update: 12 May, 2024 @ 5:46pm

[24.13/5]
Light infantry, continued:
- Bashbazuk, Activos added. Also means that.....
Faction changes:
- Mexico and Texas are finally online - with roster finalised at least. Sorry for the delay, folks.
- Next in line: Russia, USA, Peru; auxiliaries and fine tuning for Texas, Mexico.

Other changes:

- Carabineers dropped from Americans, Mexico and Perú also lose them.
- Planning to finalise the stats of Colonial dragoons for Mexico and Perú (a version of them should be trainable from Escorial wonder)
- USA, Russia are a mess. USA unit stats still outstanding, Russia still lacks a proper roster for Ukrainians/Cossacks.

Hints?

- Finalise the Auxiliary system for these five factions (Texas, Perú, Russia, USA, Mexico)
- Figure out a system for Native American units - auxiliaries/First Nations should get a basic list!

Update: 12 May, 2024 @ 3:42am

Muslim factions got rejigged again:

- Bashi-Bazuk is now an arquebus unit.
- Swordsmen reinstated to Morocco, Turkey, Iran.


Some thoughts on Native Americans: what do they do?

Ideal ability: kill European grenadiers, light infantry. This however also includes Ottoman Bashi-Bazuk, Solak and Kapkulu.
Only Rangers and Green Jackets should be immune to this.