Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

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Rise of the Moderns (cap 2) Forge of Storms
   
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3.719 GB
4 Oct, 2020 @ 5:51am
5 Oct @ 12:24am
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Rise of the Moderns (cap 2) Forge of Storms

Description
NOTICE (24.11/11)

The early modern period was a watershed moment in the history of all mankind. It didn't just witness the rise of unprecedented technological innovation in industry, but the emergence of a single crucial idea: that all human beings are equal, and so are worthy not just of freedom, but are also deserving of peace, dignity and perpetual harmony.

Today, however, THESE THINGS ARE UNDER GREATER THREAT than never before, even as the need for them has all but increased. We at Beelim Solutions[www.patreon.com] thus humbly ask, that should you have enjoyed this mod, you make a donation to any or all of the charities listed below.

Medecins sans Frontiers[www.msf.org]
Amnesty International[www.amnesty.org]
Reporters san Frontieres[donate.rsf.org]
Human Rights Watch[donate.hrw.org]
UNESCO[unesco.org]
Save the Children[www.savethechildren.net]
World Food Program[www.wfp.org]
Transparency International[transparency.givingpage.org]

WANNA SEE MORE OF OUR WORK? visit our official Patreon site[www.patreon.com] and learn more.
In the meantime, please visit our official wiki[modernity.fandom.com] for more info.
DO NOT DOWNLOAD THIS MOD EXCEPT FROM gtm.steamproxy.vip, ModDb, beelimsolutions.wixsite.com OR patreon.com !


INTRO

"The dogmas of the quiet past are inadequate to the stormy present.”
—Abraham Lincoln (1809-1865)

As its name suggests, Forge of Storms[modernity.fandom.com] is a sub-mod meant to be a sequel to Ultima Ratio[modernity.fandom.com] and extends the scope and timeline of Ultima Ratio well beyond the Napoleonic Wars and towards the end of the 19th century, eventually covering several more conflicts in the process, most notably the all-consuming American Civil War and the Franco-Prussian War. Like all Rise of Nations mods, it has its own set of 24 factions as well as its own wonders, all loosely based on the Rise of Napoleon mod by Ray Tang.


FEATURES

In addition to Ultima Ratio...

History, expanded.
This time, post-1830s conflicts and colonial wars are now investigated and reflected in this mod, ranging from Siam's and Vietnam's bids for independence, in addition to more well known flashpoints in Europe and the New World.

Custom units & structures
- Unit makeovers. Some units, including Danish kanonchalup, Rocket artillery, Barbary corsairs and the ship of the line all received new skins and animations.
- More and more historical units, ranging from Peruvian breñeros irregulars to zouaves, Greek tribal militia and even Texan cavalry and machine guns.
- More naval units and artillery units, courtesy of Petar Tsarev[p2t5r.itch.io].
- A whole new complement of weapons, ranging from rifled guns to torpedo boats and submarines form the arsenals of this mod chapter.
- A vast new array of Wonders and defensive structures await your build orders.

19th century historicity
- New factions and new powers have been added. The number of German and Muslim factions have been reduced, but new Asian and American factions, including Mexico and Texas are now present.
- Updated tech tree to reflect the 19th century and its most prominent technological, organizational and cultural developments.
- Politics, intrigue and asymmetric warfare options. Unleash terror upon your opponents with Spies and Terrorists and Partisans.


PLEASE READ IF YOU ARE GETTING CRASHES OF ANY KIND

While we take pains to ensure a smooth player experience, we nevertherless advise players to take note of all the following data whenever they start a new game:

- Factions chosen
- Map size
- Presence of snow/water
- (if a crash occurs) what you were doing and what age you were in when it happened.

These are issues that are being looked at and which should be corrected in future.

In the meantime we advise strongly against the use of random players. For best results, you should take down notes on which games had snow or navigable ocean, and what factions were used. Why not use a virtual dice thrower to select the factions for you instead?


DISCLAIMER:
(1) This mod shall NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions or Valve Corporation unless permission to do so has been expressly granted by any of these three parties.
(2) Distribution of this mod outside of Steam Workshop shall be held to be a violation of copyright, and will be dealt with accordingly.
Popular Discussions View All (2)
0
17 May, 2021 @ 7:25am
Visit our wiki at modernity.fandom.com
Robur Velvetclaw
40 Comments
Robur Velvetclaw  [author] 12 Oct @ 4:01am 
@DiorSavage:
This version is currently not calibrated to function with the editor. We are still working on producing the scenarion developer's version (the XBOX/Gold editions) but will be happy to olet you know when they are ready.
DiorSavage💴 26 Sep @ 10:23pm 
can i play this mod in the editor?
Robur Velvetclaw  [author] 26 Sep @ 8:34am 
We now have a new mod - Fallen Giants => https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2926304931
Think of it as a trailer/preview of what to expect in the future of this mod.
TheVeritasAlliance 18 May @ 7:49pm 
Nice to see it updated! Great work as always man. Partly inspired by your ine-ma-team work, I made some skins/workshop items of my own for another game
Robur Velvetclaw  [author] 10 Dec, 2024 @ 3:49am 
Thank you for your report. The issue has been verified and fixed. It should work now.
Have fun and let me know if you find anything else, remember: this mod is still undergoing finalisation.
declan1542 13 Nov, 2024 @ 9:37am 
Great mod, unfortunately when I try to play as Texas (Iroquois), it just crashes, regardless of map.

Otherwise brilliant mod.
papajack1 22 Oct, 2024 @ 6:53pm 
No issues! It's really my only issue with the mod, it's great and you're doing great work!
Robur Velvetclaw  [author] 22 Oct, 2024 @ 6:12pm 
@papajack1:
Sorry about the deplorable state of the Wiki. For the factions list check the 2nd screenshot of this mod's uimage gallery :)
papajack1 20 Oct, 2024 @ 6:09pm 
Amazing mod. My biggest issue is there's no way of knowing which nation is which. Even the wiki does not say it so it's a bit of a crapshoot.
Robur Velvetclaw  [author] 14 Aug, 2024 @ 7:38am 
Persia, Netherlands and Portugal lost access to Stockades and Lookouts, but now have a rathher powerful building: the Kraal. This is a building that can be built almost ANYWHERE, allowing for aggressive early game forward building. With Portugal, it is highly effective, since you can pair it up with the Presidio to create firebases to anchor and support armies on expedition.

Only a few buildings are now left before this mod is complete, as are several more units to flesh out the 500-year history of Rise of the Moderns.