Garry's Mod

Garry's Mod

NPC Weapons - Base
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Uppdatering: 28 aug, 2020 @ 1:24

Yet more updated comments.

Uppdatering: 28 aug, 2020 @ 1:17

Update more comments.

Uppdatering: 28 aug, 2020 @ 0:46

Add more comments, make some comments less ambiguous.

Uppdatering: 28 aug, 2020 @ 0:29

Add built in support for delayed shell ejection and delayed sounds after firing (AWP and Scout bolting, shotgun racking)

Organize all the SWEP configuration values into categories and add comments, make it cleaner and easier to read.

Uppdatering: 27 aug, 2020 @ 23:28

Add additional debug overlays ("developer 1") for displaying muzzle position and damage+distance+dropoff.

Use more efficient distance calculation when determining muzzleposition.

Update explanatory comments.

Uppdatering: 27 aug, 2020 @ 5:40

Update random weapon base class with comments plus an example.

Uppdatering: 27 aug, 2020 @ 5:20

Allow controlling whether to aim for the head vs the body for all classes, including players.

Uppdatering: 27 aug, 2020 @ 4:40

Add support for decals on the impact point defined with SWEP.ImpactDecal

Uppdatering: 27 aug, 2020 @ 3:13

Set more EffectData variables on basic muzzleflash and shell eject effects.

Add support for changing scale, magnitude, and radius of basic muzzleflash and shell eject effects.

Uppdatering: 26 aug, 2020 @ 23:05

Updated comments in weapon base.