Garry's Mod

Garry's Mod

NPC Weapons - Base
11-20 van 25 items weergegeven
< 1  2  3 >
Update: 28 aug 2020 om 1:24

Yet more updated comments.

Update: 28 aug 2020 om 1:17

Update more comments.

Update: 28 aug 2020 om 0:46

Add more comments, make some comments less ambiguous.

Update: 28 aug 2020 om 0:29

Add built in support for delayed shell ejection and delayed sounds after firing (AWP and Scout bolting, shotgun racking)

Organize all the SWEP configuration values into categories and add comments, make it cleaner and easier to read.

Update: 27 aug 2020 om 23:28

Add additional debug overlays ("developer 1") for displaying muzzle position and damage+distance+dropoff.

Use more efficient distance calculation when determining muzzleposition.

Update explanatory comments.

Update: 27 aug 2020 om 5:40

Update random weapon base class with comments plus an example.

Update: 27 aug 2020 om 5:20

Allow controlling whether to aim for the head vs the body for all classes, including players.

Update: 27 aug 2020 om 4:40

Add support for decals on the impact point defined with SWEP.ImpactDecal

Update: 27 aug 2020 om 3:13

Set more EffectData variables on basic muzzleflash and shell eject effects.

Add support for changing scale, magnitude, and radius of basic muzzleflash and shell eject effects.

Update: 26 aug 2020 om 23:05

Updated comments in weapon base.