Garry's Mod
NPC Weapons - Base
Mostrando 11-20 de 25 aportaciones
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Actualización: 28 AGO 2020 a las 1:24

Yet more updated comments.

Actualización: 28 AGO 2020 a las 1:17

Update more comments.

Actualización: 28 AGO 2020 a las 0:46

Add more comments, make some comments less ambiguous.

Actualización: 28 AGO 2020 a las 0:29

Add built in support for delayed shell ejection and delayed sounds after firing (AWP and Scout bolting, shotgun racking)

Organize all the SWEP configuration values into categories and add comments, make it cleaner and easier to read.

Actualización: 27 AGO 2020 a las 23:28

Add additional debug overlays ("developer 1") for displaying muzzle position and damage+distance+dropoff.

Use more efficient distance calculation when determining muzzleposition.

Update explanatory comments.

Actualización: 27 AGO 2020 a las 5:40

Update random weapon base class with comments plus an example.

Actualización: 27 AGO 2020 a las 5:20

Allow controlling whether to aim for the head vs the body for all classes, including players.

Actualización: 27 AGO 2020 a las 4:40

Add support for decals on the impact point defined with SWEP.ImpactDecal

Actualización: 27 AGO 2020 a las 3:13

Set more EffectData variables on basic muzzleflash and shell eject effects.

Add support for changing scale, magnitude, and radius of basic muzzleflash and shell eject effects.

Actualización: 26 AGO 2020 a las 23:05

Updated comments in weapon base.