Space Engineers

Space Engineers

Block Restrictions
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Update: 9 Dec, 2020 @ 3:48pm

  • Admins must now also have Enable Creative Tools checked in order to be exempt from Player settings
  • Config files are now prefaced with the world name in the local storage folder to allow per-game settings

Update: 4 Dec, 2020 @ 12:43pm

  • Removed left over debug output

Update: 3 Dec, 2020 @ 9:58pm

  • Added support for mods to add a default restriction setting for blocks
  • Blocks that have AllowForPlayer set to False are now hidden in the G-Menu
  • Updated network code to use Keen's new methods
  • Organized mod files

Update: 1 Sep, 2020 @ 8:16pm

  • Fixed issue with grid merges and splits messing with grid block counts
  • Fixed issue with faction changes not forcing updates with associated player blocks

Update: 14 May, 2020 @ 8:02am

  • Fixed potential error when checking if a grid is marked for closing
  • Connecting via Landing Gear is no longer considered a merge by the mod
  • Removed left over debug output

Update: 21 Apr, 2020 @ 12:35pm

  • Added a hud message to notify players when the place an illegal block
  • Fixed the creative mode check when playing in single player mode

Update: 20 Apr, 2020 @ 3:10pm

  • Removed debug output remnant (on grid closing message)
  • Fixed Static Only checks to properly remove blocks (was doing opposite of what it should)

Update: 20 Apr, 2020 @ 11:09am

  • Added per-player, per-grid, and per-faction block count settings

Update: 9 Apr, 2020 @ 7:03pm

  • Initial release!

Update: 9 Apr, 2020 @ 10:52am