Space Engineers
Block Restrictions
Показані результати 21–30 із 38
< 1  2  3  4 >
Оновлено: 9 груд. 2020 о 15:48

  • Admins must now also have Enable Creative Tools checked in order to be exempt from Player settings
  • Config files are now prefaced with the world name in the local storage folder to allow per-game settings

Оновлено: 4 груд. 2020 о 12:43

  • Removed left over debug output

Оновлено: 3 груд. 2020 о 21:58

  • Added support for mods to add a default restriction setting for blocks
  • Blocks that have AllowForPlayer set to False are now hidden in the G-Menu
  • Updated network code to use Keen's new methods
  • Organized mod files

Оновлено: 1 верес. 2020 о 20:16

  • Fixed issue with grid merges and splits messing with grid block counts
  • Fixed issue with faction changes not forcing updates with associated player blocks

Оновлено: 14 трав. 2020 о 8:02

  • Fixed potential error when checking if a grid is marked for closing
  • Connecting via Landing Gear is no longer considered a merge by the mod
  • Removed left over debug output

Оновлено: 21 квіт. 2020 о 12:35

  • Added a hud message to notify players when the place an illegal block
  • Fixed the creative mode check when playing in single player mode

Оновлено: 20 квіт. 2020 о 15:10

  • Removed debug output remnant (on grid closing message)
  • Fixed Static Only checks to properly remove blocks (was doing opposite of what it should)

Оновлено: 20 квіт. 2020 о 11:09

  • Added per-player, per-grid, and per-faction block count settings

Оновлено: 9 квіт. 2020 о 19:03

  • Initial release!

Оновлено: 9 квіт. 2020 о 10:52