Space Engineers

Space Engineers

Block Restrictions
Mostrando 21-30 de 38 aportaciones
< 1  2  3  4 >
Actualización: 9 DIC 2020 a las 15:48

  • Admins must now also have Enable Creative Tools checked in order to be exempt from Player settings
  • Config files are now prefaced with the world name in the local storage folder to allow per-game settings

Actualización: 4 DIC 2020 a las 12:43

  • Removed left over debug output

Actualización: 3 DIC 2020 a las 21:58

  • Added support for mods to add a default restriction setting for blocks
  • Blocks that have AllowForPlayer set to False are now hidden in the G-Menu
  • Updated network code to use Keen's new methods
  • Organized mod files

Actualización: 1 SEP 2020 a las 20:16

  • Fixed issue with grid merges and splits messing with grid block counts
  • Fixed issue with faction changes not forcing updates with associated player blocks

Actualización: 14 MAY 2020 a las 8:02

  • Fixed potential error when checking if a grid is marked for closing
  • Connecting via Landing Gear is no longer considered a merge by the mod
  • Removed left over debug output

Actualización: 21 ABR 2020 a las 12:35

  • Added a hud message to notify players when the place an illegal block
  • Fixed the creative mode check when playing in single player mode

Actualización: 20 ABR 2020 a las 15:10

  • Removed debug output remnant (on grid closing message)
  • Fixed Static Only checks to properly remove blocks (was doing opposite of what it should)

Actualización: 20 ABR 2020 a las 11:09

  • Added per-player, per-grid, and per-faction block count settings

Actualización: 9 ABR 2020 a las 19:03

  • Initial release!

Actualización: 9 ABR 2020 a las 10:52