Space Engineers
Block Restrictions
Показване на 21 — 30 от 38 постъпления
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Обновление: 9 дек. 2020 в 15:48

  • Admins must now also have Enable Creative Tools checked in order to be exempt from Player settings
  • Config files are now prefaced with the world name in the local storage folder to allow per-game settings

Обновление: 4 дек. 2020 в 12:43

  • Removed left over debug output

Обновление: 3 дек. 2020 в 21:58

  • Added support for mods to add a default restriction setting for blocks
  • Blocks that have AllowForPlayer set to False are now hidden in the G-Menu
  • Updated network code to use Keen's new methods
  • Organized mod files

Обновление: 1 септ. 2020 в 20:16

  • Fixed issue with grid merges and splits messing with grid block counts
  • Fixed issue with faction changes not forcing updates with associated player blocks

Обновление: 14 май 2020 в 8:02

  • Fixed potential error when checking if a grid is marked for closing
  • Connecting via Landing Gear is no longer considered a merge by the mod
  • Removed left over debug output

Обновление: 21 апр. 2020 в 12:35

  • Added a hud message to notify players when the place an illegal block
  • Fixed the creative mode check when playing in single player mode

Обновление: 20 апр. 2020 в 15:10

  • Removed debug output remnant (on grid closing message)
  • Fixed Static Only checks to properly remove blocks (was doing opposite of what it should)

Обновление: 20 апр. 2020 в 11:09

  • Added per-player, per-grid, and per-faction block count settings

Обновление: 9 апр. 2020 в 19:03

  • Initial release!

Обновление: 9 апр. 2020 в 10:52