Arma 3
O&T Expansion Eden
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Opdatering: 22. feb. 2023 kl. 2:34

hotfix #1

FIXED:
🛠 error massage on use "Particle Effect" objects

Opdatering: 8. feb. 2023 kl. 0:51

FIXED:
🛠 Wrong animation inheritance for IV stand

ADDED:
+ Added road signs of the Pacific countries, forgotten during last mod update. The count of sings are equal, plus bunch of new stuff
+ When road signs "Speed Limit 80" got hits - changes their model to damaged version (if damage is enabled)

UPDATED:

nothing

DELETED:
- a few internal files included in the lastest release

Opdatering: 6. feb. 2023 kl. 20:07

FIXED:
🛠 Unable make Conditioner (Rusty) as simple object by Eden editor attribute
🛠 Missing Eden Editor preview imagine for Plank Fence (Long, Segment - Decal)
🛠 Missing Eden Editor preview imagine for Barbed Wire Fence (Long, Segment - Decal)
🛠 Missing Eden Editor preview imagine for Barbed Wire Fence (Long, Destroyed, Segment - Decal)
🛠 Ability to randomize drawlers states was added to wrong objects
🛠 Wrong inherit class for Portable Cabinets
🛠 Missing localization texts for attribute of ability to randomize drawlers states
🛠 Wrong 3D model for Industrial Fence (Corner, Segment - Decal)


ADDED:
# Signs
№ Road Signs
+ Uneven Road
+ Steep Hill
+ Animals
+ Rocks
+ Pedestrian Crossing
+ Pier
+ Aware
+ Uneven Road
+ Steep Hill
+ Pier
+ Сows
+ Loose chippings
+ Speed (End)
+ Speed 80
+ Speed 80 (Damaged)
+ Speed 70
+ Speed 50
+ Speed 30
+ Arrow Desk (Right, Single)
+ Arrow Desk (left, Single)
+ Pedestrian
+ No Stopping
+ No Power Vehicles
+ Green Vehicle
+ No Parking on Odd Days
+ No Parking on Even Days
+ No Parking
+ No Overtaking Trucks
+ No Overtaking Trucks
+ No Overtaking
+ No Entry
+ √783
+ Crossroad
+ Toilets
+ Taxi
+ Coffee Bar
+ Kiosk
+ Give Way
+ Dead End
+ Dangerous Bend (Single, Left)
+ Dangerous Bend (Single, Right)
+ Dangerous Bend (Left)
+ Dangerous Bend (Right)

№ Other
+ Stratis Air Base & Mike-26 Air Radar
+ Stratis (Kamino Firing Range & Camp Rogain)
+ Stratis (Vehicle Range & Camp Rogain & Kamino Firing Range)
+ Stratis (Kamino Firing Range & Mike-26 Air Radar)
+ Stratis (Mike-26 Air Radar) Left
+ Stratis (Mike-26 Air Radar) right

+ Marker "Para Trooper"


UPDATED:
⭮ Cities name road signs moved to separated subcategory
⭮ Stratis military signs moved to Signs >> Other


DELETED:
-
nothing

Opdatering: 24. jan. 2023 kl. 21:18

FIXED:
🛠 Poland and Russian name of Norway Spruce (v1, Christmas)
🛠 Added a speces to some Korean display name texts
🛠 Russian names of all European beech
🛠 Untranslated name for Bushes editor subcategory
🛠 Livonian bushes in clutter Eden editor subcategory
🛠 Unlocalized Coconut


ADDED:
+ PC Set (Screen - Random)
+ Plank Fence (Long, Segment - Decal)
+ Barbed Wire Fence (Segment - Decal)
+ Barbed Wire Fence (Long, Segment - Decal)
+ Barbed Wire Fence (Long, Destroyed, Segment - Decal)
+ Portable Generator [on]
+ Household Transformer (Counter) [on]
+ Ability to randomize the Rugged Portable Desk: drawers slide animation, hide or unhide wings or lid - enable it in Object's Specific Attributes
+ Ability to randomize Numbers (v1 / v2 / v3 / v4 / v5) - enable it in Object's Specific Attributes
+ Ability to randomize Cargo Container colors - enable it in Object's Specific Attributes
+ Marker color: "Slum Canvas (Blue)" dark blue color - with this color Arma 3 marks this type of objects on the 2D map
+ Marker color: "Slum Canvas (Black)" pale grey color - with this color Arma 3 marks this type of objects on the 2D map
+ Marker color: "Small Hedge" dark green color - with this color Arma 3 marks this type of objects on the 2D map

UPDATED:
⭮ Lockers and Cases moved to Furniture Eden editor category and City subcategory
⭮ The "Show Model" Eden editor attribute of Smoke and Fire effects is now FALSE by defailt to disable the "Extinguish Fire" user action
⭮ Added "Decal" in the names to the fences mesh segments - these models do not have a collision.
⭮ Expanded the expEden_fnc_3DENObjectBoxMarker function: added support for Fuel Pumps, Slums, Hedges, Vegetation, Churches, Bell Towers, Chapels, Water Pumps, Hotels, Power structures etc.
⭮ Removed markers shadow, added by this mod

Opdatering: 25. dec. 2022 kl. 0:37

FIXED:
🛠 Missing editor preview for Broussonetia (Leaf)
🛠 Name of Canary Island Date Palm (Large)

ADDED:
+ Pond (Big)
+ Industrial Fence (Segment)
+ Industrial Fence (Long, Segment)
+ Industrial Fence (Hole, Segment)
+ Industrial Fence (Destroyed, Segment)
+ Industrial Fence (Corner, Segment)

Opdatering: 12. dec. 2022 kl. 3:04

Hotfix #1

FIXED:
🛠 Script error for Banner (Random) [NATO]
🛠 Script error for Photos (Random)
🛠 Wrong editor preview for Broussonetia (Leaf)

Opdatering: 12. dec. 2022 kl. 2:11

ADDED:
Curtain <--- two-side object came to replace the one-side curtain, which is now hidden
AAF Orca <--- Independentment version of OPFOR helicaopter with unused green-pixel camouflage
M-3000 <--- Civilian version of OPFOR helicopter
EH302 <--- Helicopter with unused commercial camo


FIXED:
🛠 Marking (Airport, Center Line...) English texts
🛠 Diorama Unit (IDAP, UAV) script error
🛠 Diorama Unit (IDAP, Doggo) script error
🛠 Garbage (Timber, v1) Polish & Russian names and lost editor preview imagine
🛠 Garbage (Timber, v2) Polish & Russian names and lost editor preview imagine
🛠 Missing sounds and names for Household Transformer (v1) [on]
🛠 Missing sounds and names for Household Transformer (v2) [on]
🛠 Newspaper (v2) lost texture and editor preview imagine
🛠 Wrong .rvmat for Tablecloth

UPDATE:
Function expEden_fnc_3DENObjectBoxMarker now create marker on vegetation objects: Trees and Bushes. Clutters and aquatic assets will unmarked

Opdatering: 27. okt. 2022 kl. 3:38

ADDED:
Weapon: Flare Tripwire Mine
@ Things
# Office
+ Newspaper (v2)
# Food
+ Pumpkin (Part)
+ Orange (Part)
# Tools
+ Hook
+ Rope (v2, Segment)
# Military
+ Parachute (Infantry)
+ Parachute (Cargo)
# Garbage
+ Roof Tiles
+ Garbage (Electronics)
+ Garbage (Timber, v1)
+ Garbage (Timber, v2)
+ Garbage (Brick)
+ Garbage (Brick, Broken)

@ Structures (Livonia)
# Utilities
+ Powerline Pole (Junction, A, Bird Nest) <--- birds sounds from nest (sounds differ depending the day or night)
# Village
+ Chicken Coop (Poultry) <--- chicken sounds from object (from 1 to 5 sound sources)

@ Equipment
# Headgeras
+ Advanced Modular Helmet
+ Advanced Modular Helmet (Olive, Ear Protectors)
+ Advanced Modular Helmet (Olive, Chops)
+ Advanced Modular Helmet (Olive, Headset)
# Backpacks
+ Kitbag (Digital)
+ Kitbag (Black)
+ Carryall Backpack (Black)
+ Military Cap (Tan)
+ Military Cap (Checker)
+ Military Cap (Checker, White)
+ Military Cap (Checker, Tan)
# Uniforms
+ Worker Coveralls (Digital)
+ Worker Coveralls (Gray)
+ Worker Coveralls (Black)
+ Worker Coveralls (Orange)

@ Envornment
# Rocks
+ Cluster of Small Stones (Light Grey, Underwater, Few)
+ Cluster of Small Stones (Light Grey, Underwater, Bunch)

@ Signs
# Graffiti
+ Cracks (Aquatic, v1)
+ Cracks (Aquatic, v2)
+ Cracks (Aquatic, v3)
+ Cracks (Aquatic, v4)
+ Landing Gear Skids Track (v1)
+ Landing Gear Skids Track (v1, End)
+ Landing Gear Skids Track (v2)
+ Landing Gear Skids Track (v2, End)
+ Numbers (Airport, 0)
+ Numbers (Airport, 1)
+ Numbers (Airport, 2)
+ Numbers (Airport, 3)
+ Numbers (Airport, 4)
+ Numbers (Airport, 5)
+ Numbers (Airport, 6)
+ Numbers (Airport, 7)
+ Numbers (Airport, 8)
+ Numbers (Airport, 9)
# Airport
+ Runway (v2, 30 m)
+ Runway (v2, 30 m, End)
+ Runway (v2, 40 m)
+ Runway (v2, 40 m, End)
+ Runway Marker (25)
+ Runway Marker (07)
+ Marking (Airport, Arrow)
+ Marking (Airport, Сenterline, 5 m)
+ Marking (Airport, Сenterline, 10 m)
+ Marking (Airport, Сenterline, 20 m)
+ Marking (Airport, Threshold, 20 m)
+ Marking (Airport, 05)
+ Marking (Airport, 11)
+ Marking (Airport, 11-29)
+ Marking (Airport, 13)
+ Marking (Airport, 17)
+ Marking (Airport, 17-35)
+ Marking (Airport, 23)
+ Marking (Airport, 23-05)
+ Marking (Airport, 29)
+ Marking (Airport, 31)
+ Marking (Airport, 31-13)
+ Marking (Airport, 35)
+ Marking (Airport, Taxiway, 5 m)
+ Marking (Airport, Taxiway, Сenter Line, 5 m)
+ Marking (Airport, Taxiway, Сenter Line, 10 m)
+ Marking (Airport, Taxiway, Сenter Line, 20 m)
+ Marking (Airport, Taxiway, Сenter Line, 45 deg)
+ Marking (Airport, Taxiway, Сenter Line, 90 deg)
+ Marking (Airport, Taxiway, Edge Line, 5 m)
+ Marking (Airport, Taxiway, Edge Line, 10 m)
+ Marking (Airport, Taxiway, Edge Line, 20 m)
+ Marking (Airport, Taxiway, Edge Line, 45 deg)
+ Marking (Airport, Taxiway, Edge Line, 90 deg)
+ Marking (Airport, Taxiway, Waiting Line, 10 m)
+ Marking (Airport, Taxiway, Waiting Line, 15 m)
+ Marking (Airport, Taxiway, Waiting Line, 20 m)

@ Vegetation
# Aquatic
+ Coral (Pink, Bunch)
+ Coral (Pink)
+ Elephant Ear Anemone (v1)
+ Elephant Ear Anemone (v2)
+ Elephant Ear Anemone (Bunch, v1)
+ Elephant Ear Anemone (Bunch, v2)
+ Sand Dollar (Bunch)
+ Sand Dollar (Purple)
+ Sand Dollar (Pink)
+ Sand Dollar (Cyan)
+ Sand Dollar (Red)
+ Starfish (v1)
+ Starfish (v2)
+ Sponge Tube (Yellow, v1)
+ Sponge Tube (Yellow, v2)
+ Sponge Tube (Yellow, v3)
+ Sponge Tube (Yellow, v4)
+ Sponge Tube (Green, v1)
+ Sponge Tube (Green, v2)
+ Sponge Tube (Green, v3)
+ Sponge Tube (Green, v4)
+ Seaweed (v1)
+ Seaweed (v2)
+ Sea Urchin (Black)
+ Sea Urchin (Black, Bunch)
+ Sea Urchin (Red)
+ Sea Urchin (Red, Bunch)
+ Sea Urchin (Brown)
+ Sea Urchin (Brown, Bunch)

# Clutters
+ Arundo Donax (Leaf)
+ Ficus Benjamina (Leaf)
+ Fig (Leaf)
+ Oleander (Leaf)
+ Oleander (Decorative, Leaf)
+ Pine (Leaf)
+ Poplar (Leaf)
+ Oak (Leaf)
+ Grass (Flowers, White)
+ Grass (Flowers, Blue)
+ Brain Coral
+ Brain Coral (White)
+ Brain Coral (Flat, v1)
+ Brain Coral (Flat, v2)
+ Brain Coral (Flat, v3)
+ Brain Coral (Flat, Bunch)
+ Cakile
+ Flowers (Yellow)
+ Flowers (Yellow, Low)
+ Flowers (White, v1)
+ Flowers (White, v2)
+ Grass (Dry, Long, v1)
+ Grass (Dry, Long, v2)
+ Grass (Green)
+ Grass (Green, Old)
+ Grass (Green, Young)
+ Grass (2x2m, v1)
+ Grass (2x2m, v2)
+ Grass (2x2m, Few)
+ Grass (3x3m)
+ Grass (4x4m)
+ Grass (Sharp)
+ Grass (Big, Dry)
+ Grass (Big, v1)
+ Grass (Big, v2)
+ Cow Bitter
+ Plant(Green)
+ Plant(Green, Small)
+ Rumex acetosella
+ Chicory
+ Great mullein
+ Thistle (Dry)
+ Thistle (Dry, Tall)

# Bushes
+ Thistle (Grey)
+ Thistle (Brown)
+ Thistle (Flowers)
+ Thistle (Flowers, Yellow)

@ Vegetation (Livonia)
# Clutters
+ Arundo Donax (Leaf)
+ Ficus Benjamina (Leaf)
+ Fig (Leaf)
+ Oleander (Leaf)
+ Oleander (Decorative, Leaf)
+ Pine (Leaf)
+ Poplar (Leaf)
+ Pine branches (v1)
+ Pine branches (v2)
+ Pine branches (v3)

FIXED:
🛠 [expEden_fnc_laptopSimulationTreminatedAnimate] function error massage
🛠 Unfinished Building (Big, No Ladder) preview imagine
🛠 Wrong 3d model of Willow
🛠 Norway Spruce (v11) has been translated into Russian language only
🛠 Airport markings for Japanese, Chinese, Korean, Simplified Chinese was named as Road
🛠 Script errors on some assets on Eden Editor undo https://feedback.bistudio.com/T162775

。。。 check full in GitHub https://github.com/TRAGERr/a3globe/blob/master/globe_changelog_52.txt

Opdatering: 31. aug. 2022 kl. 0:41

=== hotfix #3 ===

FIXED:
🛠 Music classes was not added to Sounds classes so expEden_fnc_radioMusicNews function didn't work
🛠 expEden_fnc_radioMusicNews function
🛠 "Object Marker" checkbox (expEden_fnc_3DENObjectBoxMarker) in attributes was not control if this function was disabled, so markers on objects continued to appear, the same issue was in expEden_fnc_3DENCarAlarmInit

Opdatering: 4. juni 2022 kl. 22:56

=== hotfix #2 ===

The function I wrote for markers is not safe, it created global markers every time on (re)started mission in Eden Editor
This caused camera to freeze in the air.

I rewrote function. Its use has become safer, but mission author will no longer be able to edit markers in the editor himself

Apparently, to fix mission author will have to personally remove all markers affected by old version of 'Map Marker' function

I offer my apologiees