Arma 3
O&T Expansion Eden
Viser 61-70 af 109 forekomster
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Opdatering: 25. maj 2022 kl. 10:28

=== hotfix #1 ===

functions addon signature fix

Opdatering: 25. maj 2022 kl. 6:24

《Object classes have been changed. The old ones are just hidden. This shouldn't cause errors. But if you get an error "=== Missing Addons ===" or "Vehicle class SOMECLASS no longer exists" etc. please feedback in a comment or to the author DM in Discord Trager#9043》
Legend:
"--->" ---> comment
@ ---> Eden editor category
# ---> Eden editor subcategory
+ ---> New asset
🛠 ---> fixed bug
↻ ---> update
№ ---> non-Eden editor change
⎇ ---> change
FIXED:
🛠 European space was removed in Chinese and Japanese texts
🛠 Wrong path for 4 textures in "Numbers (v5)" graffiti
🛠 Missions texture icons in Object Attributes for "Double Number"
🛠 Error massage "bin/config.bin/CfgWeapons/H_Cap_grn_Syndikat_F."
🛠 Incorrect value format for the key animation of "Office Table (New / Old)"
🛠 Untranslated attribute name of "Office Table (New / Old)"
🛠 NATO crew in an APC of the FIA side
🛠 Missing texture pictures of "Photo (Cities, Altis)" and "Photo (Cities, Stratis)" attributes
🛠 Wrong Eden editor preview for "Firing Drill (Alien)" graffiti
UPDATED:
↻ Display Names for graffiti introduced in Firing Drills has been redesigned to better identify them e.g. "Firing Drill (Alien)" etc.
↻ Display Names for road surface marking
↻ All CfgMusic classes included at CfgSounds
↻ Removed Mobile Radar attribute added by this mod as duplicate of BI attribute
↻ Compass (Black) now have working animations of pointer and arrow
↻ Reworked map markers localization
↻ Reworked helpers localization
↻ Reworked garbage localization
ADDED:
@ Things
# Airport
+ Old Laptop (Open, OFP, Video)
# Airport
+ MRL Magazine (Launcher, Empty)
+ MRL Magazine (Launcher)
# Military
+ Belt (Link)
# Office
+ Photo 1 (Scenarios) ---> present possible to change textures in the Object Attributes - Overview images from all official missions
+ Photo 1 (Scenarios, Random)
+ Photo 2 (Scenarios) ---> present possible to change textures in the Object Attributes - Overview images from all official missions
+ Photo 2 (Scenarios, Random)
+ Photo 3 (Scenarios) ---> present possible to change textures in the Object Attributes - Overview images from all official missions
+ Photo 3 (Scenarios, Random)
+ Photo 4 (Scenarios) ---> present possible to change textures in the Object Attributes - Overview images from all official missions
+ Photo 4 (Scenarios, Random)
+ Photo 5 (Scenarios) ---> present possible to change textures in the Object Attributes - Overview images from all official missions
+ Photo 5 (Scenarios, Random)
+ Backgammon
+ Backgammon (Old)
# Posters
+ Gallery Room: Plan
# Garbage
+ Debris (Stone)
# Medicine
+ First Aid Box (Military)
+ First Aid Kit
+ Blood Trail (Medium, New, v1)
+ Blood Trail (Medium, New, v2)
+ Blood Trail (Small, New)
+ Blood Trail (Small, Old)
+ Blood Trail (Small, New, Dirt, v1)
+ Blood Trail (Small, New, Dirt, v2)
+ Blood Trail (Small, New, Dirt, v3)
+ Blood Trail (Small, New, Dirt, v4)
+ Blood Spray (Small, New)
+ Blood Spray (Small, New, Bunch)
+ Blood Spray (Small, New, Couple)
+ Flesh
+ IV Stand (1 Bag, v2)
+ IV Stand (Random)
# Intel
+ Photos (Cities, Altis, Random)
+ Photos (Cities, Stratis, Random)
+ Photos (Cities, Altis & Stratis, Random)
# Electronics
+ Rugged Laptop (Black, Open, Video Glitch) ---> you can enable abyliti to animate the screen static effect in the Object Attributes
+ Rugged Laptop (Olive, Open, Video Glitch) ---> you can enable abyliti to animate the screen static effect in the Object Attributes
+ Rugged Laptop (Sand, Open, Video Glitch) ---> you can enable abyliti to animate the screen static effect in the Object Attributes
+ Rugged Laptop (Black, Open, GSC) ---> present possible to change textures in the Object Attributes
+ Rugged Laptop (Olive, Open, GSC) ---> present possible to change textures in the Object Attributes
+ Rugged Laptop (Sand, Open, GSC) ---> present possible to change textures in the Object Attributes
+ Rugged Large Screen (Video)
+ Rugged Large Screen (Video, Intel)
@ VR Objects
# Men
+ Crewman ---> 103 PCS. (proxi, nontextured models)
+ Bust (Africans)
+ Bust (Asian)
+ Bust (Persians)
+ Bust (European)
# Helpers
+ VR Sign (Target Designation) ---> you can change the color in the attributes of the object
+ VR Sign (Target Designation, Random)
+ VR Sign (Placeables) ---> you can change the color in the attributes of the object
+ VR Sign (Placeables, Random)
+ VR Sign (Lock) ---> you can change the color in the attributes of the object
+ VR Sign (Lock, Random)
+ VR Sign (Launchers) ---> you can change the color in the attributes of the object
+ VR Sign (Launchers, Random)
+ VR Sign (Commanding - Vehicles) ---> you can change the color in the attributes of the object
+ VR Sign (Commanding - Vehicles, Random)
+ VR Sign (Commanding - Movement) ---> you can change the color in the attributes of the object
+ VR Sign (Commanding - Movement, Random)
+ VR Sign (Commanding - Behavior) ---> you can change the color in the attributes of the object
+ VR Sign (Commanding - Behavior, Random)
+ VR Sign (Commanding - Actions) ---> you can change the color in the attributes of the object
+ VR Sign (Commanding - Actions, Random)
+ VR Sign (Material Penetration) ---> you can change the color in the attributes of the object
+ VR Sign (Material Penetration, Random)
@ Sings
# Helipads
+ Parachute Jump Target (Decal)
+ Helipad (Rescue, Decal)
+ Helipad (Circle, Decal)
+ Helipad (Square, Decal)
+ Helipad (Civil, Decal)
# Craters
+ Shell Crater (Decal, 1 m)
+ Shell Crater (Decal, 10 m)
+ Shell Crater (Decal, 1x2 m)
# Gallery --> Subcat added by This mod
+ Gallery Labels (ARTNAME)---> 124 PCS. & interaction with comments about community "Art of War" arts
# City
+ Company Sign (Vantland)
# Graffiti
+ Graffiti (Misc, v1)
+ Graffiti (Misc, v2)
+ Graffiti (Anti-state, v2)
+ Graffiti (Freedom, v2)
+ Graffiti (Freedom, v3)
+ Graffiti (Anti-war, v2)
+ Graffiti (Anti-war, v3)
+ Red Crystal
+ Puddle (Small, Decal, 1 m)
+ Puddle (Small, Decal, 10 m)
+ Puddle (Small, Decal, 1x2 m)
+ Grass Decal
+ Puddle (Large, Decal, 1 m)
+ Puddle (Large, Decal, 10 m)
+ Puddle (Large, Decal, 1x2 m)
+ Drainage Deck (Metal, v1, Decal)
+ Drainage Deck (Metal, v2, Decal)
+ Drainage Deck (Metal, v3, Decal, 1 m)
+ Drainage Deck (Metal, v3, Decal, 10 m)
。 。 。

This is not full change log, check full on Github: https://github.com/TRAGERr/a3globe/blob/master/globe_changelog_48.txt

Opdatering: 25. maj 2022 kl. 3:52

fake update deleted

Opdatering: 25. maj 2022 kl. 3:50

fake update

Opdatering: 19. apr. 2021 kl. 17:45

=== hotfix #2 ===

Opdatering: 16. apr. 2021 kl. 17:25

=== hotfix #1 ===
FIXED:
🛠 Wrong 3d model for Religious Inscriptions
🛠 Inability to make some ejection seats as Simple Objects

UPDATED:
↻ Corrected weight for Cap with bandana

ADDED:
+ n

DELETED:
- n

CHANGED:
⎇ n

Opdatering: 16. apr. 2021 kl. 5:49

FIXED:
🛠 Inability to make some canopy as Simple Objects
🛠 English name for "Land_Target_Oval_yellow_F"
🛠 Module availability
🛠 Lost decals material for Inscriptions (Religious)
🛠 Untranslated texture display name for Tempest (Atrox Counteragent)



UPDATED:
↻ Added Pictures in Attributes for Switching Textures
↻ All vegetation objects are listed in units[]={}; is now fully available for the Game Master (Zeus)
↻ Pictures for Flares Crate module
↻ Adjusted weight of Chest Rig (Olive, Light)



ADDED:
[data]:
+ Flag (Placeholder)
+ Flag (Damaged)
+ Artwork (Art of War)
+ Artwork (DLC Bundle 1)
+ Artwork (DLC Bundle 2)
+ PC Set (Screen, VR Training)
+ PC Set (Screen, Combat Audio)
+ PC Set (Screen, End Game)
+ PC Set (Screen, Virtual Spectator)
+ PC Set (Screen, Respawn)
+ PC Set (Screen, Quick Play)
+ PC Set (Screen, Launcher) <--- You can changing textures in attributes
+ PC Set (Screen, Dynamic Groups)
+ PC Set (Screen, Main Menu)
+ PC Set (Screen, Game Options)
+ PC Set (Screen, Virtual Arsenal) <--- You can changing textures in attributes
+ PC Set (Screen, Game Master)
+ PC Set (Screen, Field Manual) <--- You can changing textures in attributes
+ PC Set (Screen, Community Guides)
+ Laptop (Open, AAN, v1)
+ Laptop (Open, AAN, v2)
+ Inscriptions (Religious, Random)
+ Destroyer (Glass, 1x2m)
+ Destroyer (Glass, 1m)
+ Light Cone

[functionity]:
+ Now we can turn on a Mobile Radar and choosing a rotation speed
+ Added attributes to all "Land_Shoot_House_*" objects for Switching Textures & Textures Collection
+ Added interaction with AAN World News articles for Laptop (Open, AAN, *)
+ function showAANArticle1_init used for Laptop (Open, AAN, v1) [Example: _this call expEden_fnc_showAANArticle1_init;] <--- adding a hold action for "Peace For Our Time" AAN acticle
+ function showAANArticle2_init used for Laptop (Open, AAN, v2) [Example: _this call expEden_fnc_showAANArticle2_init;] <--- adding a hold action for "Remnants of War" AAN acticle

[headgears]:
+ Cap with bandana
+ Beanie (Sage)

[markers]:
+ CSAT
+ NATO
+ FIA
+ AAF
+ Memory Fragment
+ Air Drop
+ Civilian



DELETED:
- n



CHANGED:
⎇ old class "FlatTV_01_forecast" new class "Land_FlatTV_01_forecast_F"
⎇ old class "Land_Laptop_ANN_F" new class "Land_Laptop_unfolded_AAN_01_F" & "Land_Laptop_unfolded_AAN_02_F"
⎇ old class "Land_Calvary_03_decals_F" new class "ReligiousInscriptions_01_F"

Opdatering: 28. feb. 2021 kl. 11:19

hotfix #2

FIXED:
🛠 Files signatures
🛠 Public key

Opdatering: 28. feb. 2021 kl. 1:18

hotfix #1

FIXED:
🛠 Missing Vehicle Class of ::: Sparks ::: Particle_TrainingMineEffect_F
🛠 Missing Vehicle Class of ::: Sparks (No Light) ::: Particle_TrainingMineEffect1_F

Opdatering: 28. feb. 2021 kl. 0:31

《Object classes have been changed. The old ones are hidden. This shouldn't cause scripting errors. But if you get an error "=== Missing Addons ===" or "Vehicle class SOMECLASS no longer exists" etc. please feedback in a comment or to the author DM》

This is not a complete changelog, full check on Github: https://github.com/TRAGERr/a3globe/blob/master/globe_changelog_full.txt

FIXED:
🛠 Untranslated localization key for all languages except Russian and English of Photos (Cities, Stratis)
🛠 Lost texture for books
🛠 _generalMacro for "land_hangar_lamp", "Land_smokegrenade_orange_throw_F"
🛠 Names Bomb/Missile mixed up for airport objects
🛠 Name for "Land_PCSet_01_vrSims_F", "Land_BombCluster_01_F", "Land_Missile_AA_03_fly_F", "Land_Handgrenade_throw_F"
🛠 Function BIS_EXP_m01_destroyElectronics dont work for FM Radio
🛠 Wrong texture of Artwork (Apex)
🛠 Wrong marker texture to Arrow (Small, v1)
🛠 Wrong 3d model for "Land_Missile_ATGM_01_F" and "Land_Missile_ATGM_01_fly_F"
🛠 A lot of punctuation errors in localizations
🛠 Removed "make hat" script from empty Aluminium foil box
🛠 Removed user texture from attribute for many decals
🛠 Whiteboard (Laws of War DLC, random) - wrong subcatrgory
🛠 Spam global parameters when using some leaflets
🛠 Removed repair abillity for Tempest (Atrox Counteragent)
🛠 Tweaked localization for Tin Foil (Empty), Kitchen, Calvary (Column, Enoch Saints)...
🛠 Tweaked localization for "Land_Decal_ScorchMark_01_large01_F", "Land_GuardHouse_03_gate_F", "Land_cargo20_emp_sign_F", "Land_Power_Pole_Wood3", "Land_Power_Pole_Wood2", "Land_Power_Pole_Wood1_Lamp_Amp", "Land_Power_Pole_Wood1_Lamp", "Land_Power_Pole_Wood1_Amp", "Land_Power_Pole_Wood1", "Land_powerline_02_pole_small_hook_junction_f", "Land_powerline_02_pole_small_hook_end_f", "Land_powerline_02_pole_junction_nest_a_f", "Land_Box_Science_F", "O_T_Truck_03_science_containers_ghex_F"...
🛠 Wrong goggle for OPFOR CBRN Specialist

UPDATED:
↻ Updated and tweaked localization for all Book (Large, ***) and Book (Small, ***)
↻ Parents to "N4_tomPoster", "N4_tohPoster", "S5_drawing_big", "S8_PhotoWall_02", "S8_PhotoWall_01", "Land_radar_poster_02_F" is "Land_Poster_01_F" now Posters
↻ All Editor Previews without DoF for better visual of objects on a alpha-background
↻ Added 6th textures (gray-colored) for firing drills graffities
↻ Icons for "anatomy_poster_1", "anatomy_poster_2", "anatomy_poster_2", "S5_exhibitOld", "S5_exhibit", "N4_tomPoster", "N4_tohPoster", "S5_ylands", all billboards
↻ Functionality for "Sign_Direction_IDAP_F" (some updates and tweaks)
↻ Name for "Poster_Sign_AntiCSAT", "school_clock", "Land_Missile_SAM_02_fly_F", "Land_Missile_SAM_03_fly_F", "Land_Missile_SAM_04_fly_F", "Land_CobblestoneSquare_01_trans_01_F", "Land_CobblestoneSquare_01_trans_02_F"...
↻ Family "Land_PCSet_01_screen_"
↻ All numbers-graffiti textures was includet in 1 object. At result: 6 versions of numbers (the rest are hidden)
↻ Old Laptop (Open, OFP) now has the same relationship "Laptop_02_"
↻ Images representing the mod
↻ Mod key
↻ Add-on signatures

ADDED:
[data]:
+ Tablet [IDAP]
+ Book (Small, Culture In Crisis)
+ Book (Large, Culture In Crisis)
+ Book (Small, English-Latin Dictionary)
+ Book (Large, English-Latin Dictionary)
+ Banner (Random) [NATO]
+ Banner [NATO]
+ Rugged Laptop (Sand, Open, Random) [NATO]
+ Rugged Laptop (Black, Open, Random) [NATO]
+ Rugged Laptop (Olive, Open, Random) [NATO]
+ Rugged Laptop (Sand, Open) [NATO]
+ Rugged Laptop (Black, Open) [NATO]
+ Rugged Laptop (Olive, Open) [NATO]
+ Rugged Large Screen (Firing Drills)
+ Rugged Large Screen (Sand, Firing Drills)
+ Rugged Large Screen (Black, Firing Drills)
+ Rugged Tablet (Firing Drills)
+ Rugged Tablet (Sand, Firing Drills)
+ Rugged Tablet (Black, Firing Drills)
+ PC Set (Screen, Eden Editor)
+ Powerline Pole (Small, Junction)
+ Chemlight (Blue, Used)
+ Chemlight (Green, Used)
+ Chemlight (Red, Used)
+ Chemlight (Yellow, Used)
+ Gallery Frame (Large, v1, Random)
+ Gallery Frame (Large, v2, Random)
+ Gallery Frame (Large, v3, Random)
+ Gallery Frame (Large, Portrait, Random)
+ Gallery Frame (Large, Rectangle, Random)
+ Gallery Frame (Medium, Random)
+ Gallery Frame (Medium, Rectangle, Random)
+ Photo Frame (Portrait, Eddie)
+ Photo Frame (Portrait, Standing, Eddie)
+ Whiteboard (Wall) [IDAP]
+ Whiteboard (Random) [IDAP]
+ Whiteboard (Wall, Random) [IDAP]
+ Whiteboard (Wall, The East Wind)
+ Whiteboard (Wall, Oldman)
+ Whiteboard (Wall, Firing Drills)
+ Whiteboard (Wall) [IDAP]
+ Canopy (A-143 Buzzard)
+ Carrier Lite (Green, Light)
+ Chest Rig (Olive, Light)
+ Fatigues (Digital) [CSAT]
+ Fatigues (Military Police Officer) [CSAT]
+ Spectacle Glasses 「non-textured model "VR objects >> helpers"」
+ RPG-7 「non-textured model "VR objects >> helpers"」
+ Wig 「non-textured model "VR objects >> helpers"」
+ Glock 17 9 mm 「non-textured model "VR objects >> helpers"」
+ AKMS 7.62 mm 「non-textured model "VR objects >> helpers"」
+ Sign (Quarantine)
+ Crossing Barrier (Closed)
+ Flare (White, Used)
+ Flare (Green, Used)
+ Flare (Red, Used)
+ Flare (Yellow, Used)
+ Compass (Black)
+ GPS
+ Bullet Casing (12 Gauge Slugs)
+ Bullet Casing (7.62x54 mm)
+ VR Game Block (Cube, 1m, no fire geometry)
+ Memory fragment
+ Target - Oval (Ground)
+ UFO (Beam)
+ UFO
+ Simple Target (Santiago)
+ Simple Target (IDAP)
+ Crowe
+ Damage 「graffiti with 13 others texstures iu attrubetes」
+ Graffiti (Gear)
+ Graffiti 'Santiago'
+ Graffiti 'Phalanks !!HVT!!'
+ Graffiti 'Aliens#Fakenews'
+ AFV-4 Gorgon 「3 2026-FIA variants」
+ Smoke 「another particle effect」
+ Fire 「another particle effect」
+ Bubbles 「another particle effect」
+ 3 additional textures for Whiteboard (Firing Drills)
+ Cammofaces 「34 semiarid variants」
+ Devs faces
+ Leaflet (Suicide Note)
+ Leaflet (Old, Suicide Note)
+ Leaflet (New, Suicide Note)
+ Leaflet (Kids' Drawings, Random)
+ Leaflet (Kids' Drawings)
+ Leaflet (Old, Kids' Drawings, Random)
+ Leaflet (Old, Kids' Drawings)
+ Leaflet (IHL, Random)
+ Leaflet (IHL)
+ Leaflet (Old, IHL, Random)
+ Leaflet (Old, IHL)
+ Leaflet (Old, Crime)
+ Leaflet (Crime)
+ Leaflet (Old, Benjamin Hope)
+ Leaflet (Benjamin Hope)
+ Leaflet for CSAT, FIA, Civilians and NATO
+ Leaflet (Old) for CSAT, FIA, Civilians and NATO
+ Leaflet (New) for CSAT, FIA, Civilians and NATO
+ Leaflet (New, IHL, Random)
+ Leaflet (New, Childs Drawing) 「plus 39 textures in attrubetes」
+ Leaflet (New, Drawings) 「plus 9 textures in attrubetes」
[characters]:
+ Rifleman (Russian)
+ Military Police Officer
+ Kostas Dimitriou
+ new faction "Scimitar Regiment" (10 solders)
+ 2026-year FIA (11 solders & 3 APCs)
+ 2026-year Government loyalists (13 solders)
+ Kerry 'Win'
+ Kerry 'Adapt'
+ Kerry 'Survive'
[modules]:
+ Flare rockets
[localization]:
+ Vegetation translation on all Arma3-languages is 100% complete
+ Added localization for animals (random)
[functionity]:
+ Now we can turning plastic barriers from Karts DLC, in attributes
+ Added abillity to slide drawers for Office Table (Old) and Office Table (New), in attributes
+ Texture animation abillity for Laptop (Open, Simulation Terminated), in attributes
+ In Launcher (Skyfire), you can now select the number of loaded rockets, from 0 to 19 rounds, in attributes
+ Interaction (bis_fnc_initLeaflet) for CSAT, FIA, civilians, NATO Leaflets)…