Arma 3
O&T Expansion Eden
Showing 51-60 of 113 entries
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Update: 25 Mar, 2023 @ 3:37am

hotfix #5

temp files deleted, seems final hotfix

Update: 25 Mar, 2023 @ 3:29am

hotfix #4

Update: 24 Mar, 2023 @ 10:05pm

hotfix #3


FIXED:
🛠 IP phone ringing, PC screen and case scripted damage have been enabled by default

ADDED:
+
nothing

UPDATED:
⭮ Rugged Laptops with Static Noice screen-animation now have default distance 20 meters to activate

DELETED:
- hiden assets from Eden "Environments" >> "Clutters"

Update: 20 Mar, 2023 @ 10:52pm

hotfix #2


FIXED:
🛠 Broken PC set screen and case did not sync over the network
🛠 Several FM radios placed on mission could play music on one object only

ADDED:
+ few new marker colors

UPDATED:
⭮ Now we can use the Glass States function on objects with disabled damage. On mission start damage will be enabled for a few ms. to hit windows and disable damage again
⭮ Added locality check for Map Marker function to stabilize its work

DELETED:
-

Update: 22 Feb, 2023 @ 2:34am

hotfix #1

FIXED:
🛠 error massage on use "Particle Effect" objects

Update: 8 Feb, 2023 @ 12:51am

FIXED:
🛠 Wrong animation inheritance for IV stand

ADDED:
+ Added road signs of the Pacific countries, forgotten during last mod update. The count of sings are equal, plus bunch of new stuff
+ When road signs "Speed Limit 80" got hits - changes their model to damaged version (if damage is enabled)

UPDATED:

nothing

DELETED:
- a few internal files included in the lastest release

Update: 6 Feb, 2023 @ 8:07pm

FIXED:
🛠 Unable make Conditioner (Rusty) as simple object by Eden editor attribute
🛠 Missing Eden Editor preview imagine for Plank Fence (Long, Segment - Decal)
🛠 Missing Eden Editor preview imagine for Barbed Wire Fence (Long, Segment - Decal)
🛠 Missing Eden Editor preview imagine for Barbed Wire Fence (Long, Destroyed, Segment - Decal)
🛠 Ability to randomize drawlers states was added to wrong objects
🛠 Wrong inherit class for Portable Cabinets
🛠 Missing localization texts for attribute of ability to randomize drawlers states
🛠 Wrong 3D model for Industrial Fence (Corner, Segment - Decal)


ADDED:
# Signs
№ Road Signs
+ Uneven Road
+ Steep Hill
+ Animals
+ Rocks
+ Pedestrian Crossing
+ Pier
+ Aware
+ Uneven Road
+ Steep Hill
+ Pier
+ Сows
+ Loose chippings
+ Speed (End)
+ Speed 80
+ Speed 80 (Damaged)
+ Speed 70
+ Speed 50
+ Speed 30
+ Arrow Desk (Right, Single)
+ Arrow Desk (left, Single)
+ Pedestrian
+ No Stopping
+ No Power Vehicles
+ Green Vehicle
+ No Parking on Odd Days
+ No Parking on Even Days
+ No Parking
+ No Overtaking Trucks
+ No Overtaking Trucks
+ No Overtaking
+ No Entry
+ √783
+ Crossroad
+ Toilets
+ Taxi
+ Coffee Bar
+ Kiosk
+ Give Way
+ Dead End
+ Dangerous Bend (Single, Left)
+ Dangerous Bend (Single, Right)
+ Dangerous Bend (Left)
+ Dangerous Bend (Right)

№ Other
+ Stratis Air Base & Mike-26 Air Radar
+ Stratis (Kamino Firing Range & Camp Rogain)
+ Stratis (Vehicle Range & Camp Rogain & Kamino Firing Range)
+ Stratis (Kamino Firing Range & Mike-26 Air Radar)
+ Stratis (Mike-26 Air Radar) Left
+ Stratis (Mike-26 Air Radar) right

+ Marker "Para Trooper"


UPDATED:
⭮ Cities name road signs moved to separated subcategory
⭮ Stratis military signs moved to Signs >> Other


DELETED:
-
nothing

Update: 24 Jan, 2023 @ 9:18pm

FIXED:
🛠 Poland and Russian name of Norway Spruce (v1, Christmas)
🛠 Added a speces to some Korean display name texts
🛠 Russian names of all European beech
🛠 Untranslated name for Bushes editor subcategory
🛠 Livonian bushes in clutter Eden editor subcategory
🛠 Unlocalized Coconut


ADDED:
+ PC Set (Screen - Random)
+ Plank Fence (Long, Segment - Decal)
+ Barbed Wire Fence (Segment - Decal)
+ Barbed Wire Fence (Long, Segment - Decal)
+ Barbed Wire Fence (Long, Destroyed, Segment - Decal)
+ Portable Generator [on]
+ Household Transformer (Counter) [on]
+ Ability to randomize the Rugged Portable Desk: drawers slide animation, hide or unhide wings or lid - enable it in Object's Specific Attributes
+ Ability to randomize Numbers (v1 / v2 / v3 / v4 / v5) - enable it in Object's Specific Attributes
+ Ability to randomize Cargo Container colors - enable it in Object's Specific Attributes
+ Marker color: "Slum Canvas (Blue)" dark blue color - with this color Arma 3 marks this type of objects on the 2D map
+ Marker color: "Slum Canvas (Black)" pale grey color - with this color Arma 3 marks this type of objects on the 2D map
+ Marker color: "Small Hedge" dark green color - with this color Arma 3 marks this type of objects on the 2D map

UPDATED:
⭮ Lockers and Cases moved to Furniture Eden editor category and City subcategory
⭮ The "Show Model" Eden editor attribute of Smoke and Fire effects is now FALSE by defailt to disable the "Extinguish Fire" user action
⭮ Added "Decal" in the names to the fences mesh segments - these models do not have a collision.
⭮ Expanded the expEden_fnc_3DENObjectBoxMarker function: added support for Fuel Pumps, Slums, Hedges, Vegetation, Churches, Bell Towers, Chapels, Water Pumps, Hotels, Power structures etc.
⭮ Removed markers shadow, added by this mod

Update: 25 Dec, 2022 @ 12:37am

FIXED:
🛠 Missing editor preview for Broussonetia (Leaf)
🛠 Name of Canary Island Date Palm (Large)

ADDED:
+ Pond (Big)
+ Industrial Fence (Segment)
+ Industrial Fence (Long, Segment)
+ Industrial Fence (Hole, Segment)
+ Industrial Fence (Destroyed, Segment)
+ Industrial Fence (Corner, Segment)

Update: 12 Dec, 2022 @ 3:04am

Hotfix #1

FIXED:
🛠 Script error for Banner (Random) [NATO]
🛠 Script error for Photos (Random)
🛠 Wrong editor preview for Broussonetia (Leaf)