Arma 3
O&T Expansion Eden
111 sonuçtan 51 ile 60 arası gösteriliyor
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Güncelleme: 24 Mar 2023 @ 22:05

hotfix #3


FIXED:
🛠 IP phone ringing, PC screen and case scripted damage have been enabled by default

ADDED:
+
nothing

UPDATED:
⭮ Rugged Laptops with Static Noice screen-animation now have default distance 20 meters to activate

DELETED:
- hiden assets from Eden "Environments" >> "Clutters"

Güncelleme: 20 Mar 2023 @ 22:52

hotfix #2


FIXED:
🛠 Broken PC set screen and case did not sync over the network
🛠 Several FM radios placed on mission could play music on one object only

ADDED:
+ few new marker colors

UPDATED:
⭮ Now we can use the Glass States function on objects with disabled damage. On mission start damage will be enabled for a few ms. to hit windows and disable damage again
⭮ Added locality check for Map Marker function to stabilize its work

DELETED:
-

Güncelleme: 22 Şub 2023 @ 2:34

hotfix #1

FIXED:
🛠 error massage on use "Particle Effect" objects

Güncelleme: 8 Şub 2023 @ 0:51

FIXED:
🛠 Wrong animation inheritance for IV stand

ADDED:
+ Added road signs of the Pacific countries, forgotten during last mod update. The count of sings are equal, plus bunch of new stuff
+ When road signs "Speed Limit 80" got hits - changes their model to damaged version (if damage is enabled)

UPDATED:

nothing

DELETED:
- a few internal files included in the lastest release

Güncelleme: 6 Şub 2023 @ 20:07

FIXED:
🛠 Unable make Conditioner (Rusty) as simple object by Eden editor attribute
🛠 Missing Eden Editor preview imagine for Plank Fence (Long, Segment - Decal)
🛠 Missing Eden Editor preview imagine for Barbed Wire Fence (Long, Segment - Decal)
🛠 Missing Eden Editor preview imagine for Barbed Wire Fence (Long, Destroyed, Segment - Decal)
🛠 Ability to randomize drawlers states was added to wrong objects
🛠 Wrong inherit class for Portable Cabinets
🛠 Missing localization texts for attribute of ability to randomize drawlers states
🛠 Wrong 3D model for Industrial Fence (Corner, Segment - Decal)


ADDED:
# Signs
№ Road Signs
+ Uneven Road
+ Steep Hill
+ Animals
+ Rocks
+ Pedestrian Crossing
+ Pier
+ Aware
+ Uneven Road
+ Steep Hill
+ Pier
+ Сows
+ Loose chippings
+ Speed (End)
+ Speed 80
+ Speed 80 (Damaged)
+ Speed 70
+ Speed 50
+ Speed 30
+ Arrow Desk (Right, Single)
+ Arrow Desk (left, Single)
+ Pedestrian
+ No Stopping
+ No Power Vehicles
+ Green Vehicle
+ No Parking on Odd Days
+ No Parking on Even Days
+ No Parking
+ No Overtaking Trucks
+ No Overtaking Trucks
+ No Overtaking
+ No Entry
+ √783
+ Crossroad
+ Toilets
+ Taxi
+ Coffee Bar
+ Kiosk
+ Give Way
+ Dead End
+ Dangerous Bend (Single, Left)
+ Dangerous Bend (Single, Right)
+ Dangerous Bend (Left)
+ Dangerous Bend (Right)

№ Other
+ Stratis Air Base & Mike-26 Air Radar
+ Stratis (Kamino Firing Range & Camp Rogain)
+ Stratis (Vehicle Range & Camp Rogain & Kamino Firing Range)
+ Stratis (Kamino Firing Range & Mike-26 Air Radar)
+ Stratis (Mike-26 Air Radar) Left
+ Stratis (Mike-26 Air Radar) right

+ Marker "Para Trooper"


UPDATED:
⭮ Cities name road signs moved to separated subcategory
⭮ Stratis military signs moved to Signs >> Other


DELETED:
-
nothing

Güncelleme: 24 Oca 2023 @ 21:18

FIXED:
🛠 Poland and Russian name of Norway Spruce (v1, Christmas)
🛠 Added a speces to some Korean display name texts
🛠 Russian names of all European beech
🛠 Untranslated name for Bushes editor subcategory
🛠 Livonian bushes in clutter Eden editor subcategory
🛠 Unlocalized Coconut


ADDED:
+ PC Set (Screen - Random)
+ Plank Fence (Long, Segment - Decal)
+ Barbed Wire Fence (Segment - Decal)
+ Barbed Wire Fence (Long, Segment - Decal)
+ Barbed Wire Fence (Long, Destroyed, Segment - Decal)
+ Portable Generator [on]
+ Household Transformer (Counter) [on]
+ Ability to randomize the Rugged Portable Desk: drawers slide animation, hide or unhide wings or lid - enable it in Object's Specific Attributes
+ Ability to randomize Numbers (v1 / v2 / v3 / v4 / v5) - enable it in Object's Specific Attributes
+ Ability to randomize Cargo Container colors - enable it in Object's Specific Attributes
+ Marker color: "Slum Canvas (Blue)" dark blue color - with this color Arma 3 marks this type of objects on the 2D map
+ Marker color: "Slum Canvas (Black)" pale grey color - with this color Arma 3 marks this type of objects on the 2D map
+ Marker color: "Small Hedge" dark green color - with this color Arma 3 marks this type of objects on the 2D map

UPDATED:
⭮ Lockers and Cases moved to Furniture Eden editor category and City subcategory
⭮ The "Show Model" Eden editor attribute of Smoke and Fire effects is now FALSE by defailt to disable the "Extinguish Fire" user action
⭮ Added "Decal" in the names to the fences mesh segments - these models do not have a collision.
⭮ Expanded the expEden_fnc_3DENObjectBoxMarker function: added support for Fuel Pumps, Slums, Hedges, Vegetation, Churches, Bell Towers, Chapels, Water Pumps, Hotels, Power structures etc.
⭮ Removed markers shadow, added by this mod

Güncelleme: 25 Ara 2022 @ 0:37

FIXED:
🛠 Missing editor preview for Broussonetia (Leaf)
🛠 Name of Canary Island Date Palm (Large)

ADDED:
+ Pond (Big)
+ Industrial Fence (Segment)
+ Industrial Fence (Long, Segment)
+ Industrial Fence (Hole, Segment)
+ Industrial Fence (Destroyed, Segment)
+ Industrial Fence (Corner, Segment)

Güncelleme: 12 Ara 2022 @ 3:04

Hotfix #1

FIXED:
🛠 Script error for Banner (Random) [NATO]
🛠 Script error for Photos (Random)
🛠 Wrong editor preview for Broussonetia (Leaf)

Güncelleme: 12 Ara 2022 @ 2:11

ADDED:
Curtain <--- two-side object came to replace the one-side curtain, which is now hidden
AAF Orca <--- Independentment version of OPFOR helicaopter with unused green-pixel camouflage
M-3000 <--- Civilian version of OPFOR helicopter
EH302 <--- Helicopter with unused commercial camo


FIXED:
🛠 Marking (Airport, Center Line...) English texts
🛠 Diorama Unit (IDAP, UAV) script error
🛠 Diorama Unit (IDAP, Doggo) script error
🛠 Garbage (Timber, v1) Polish & Russian names and lost editor preview imagine
🛠 Garbage (Timber, v2) Polish & Russian names and lost editor preview imagine
🛠 Missing sounds and names for Household Transformer (v1) [on]
🛠 Missing sounds and names for Household Transformer (v2) [on]
🛠 Newspaper (v2) lost texture and editor preview imagine
🛠 Wrong .rvmat for Tablecloth

UPDATE:
Function expEden_fnc_3DENObjectBoxMarker now create marker on vegetation objects: Trees and Bushes. Clutters and aquatic assets will unmarked

Güncelleme: 27 Eki 2022 @ 3:38

ADDED:
Weapon: Flare Tripwire Mine
@ Things
# Office
+ Newspaper (v2)
# Food
+ Pumpkin (Part)
+ Orange (Part)
# Tools
+ Hook
+ Rope (v2, Segment)
# Military
+ Parachute (Infantry)
+ Parachute (Cargo)
# Garbage
+ Roof Tiles
+ Garbage (Electronics)
+ Garbage (Timber, v1)
+ Garbage (Timber, v2)
+ Garbage (Brick)
+ Garbage (Brick, Broken)

@ Structures (Livonia)
# Utilities
+ Powerline Pole (Junction, A, Bird Nest) <--- birds sounds from nest (sounds differ depending the day or night)
# Village
+ Chicken Coop (Poultry) <--- chicken sounds from object (from 1 to 5 sound sources)

@ Equipment
# Headgeras
+ Advanced Modular Helmet
+ Advanced Modular Helmet (Olive, Ear Protectors)
+ Advanced Modular Helmet (Olive, Chops)
+ Advanced Modular Helmet (Olive, Headset)
# Backpacks
+ Kitbag (Digital)
+ Kitbag (Black)
+ Carryall Backpack (Black)
+ Military Cap (Tan)
+ Military Cap (Checker)
+ Military Cap (Checker, White)
+ Military Cap (Checker, Tan)
# Uniforms
+ Worker Coveralls (Digital)
+ Worker Coveralls (Gray)
+ Worker Coveralls (Black)
+ Worker Coveralls (Orange)

@ Envornment
# Rocks
+ Cluster of Small Stones (Light Grey, Underwater, Few)
+ Cluster of Small Stones (Light Grey, Underwater, Bunch)

@ Signs
# Graffiti
+ Cracks (Aquatic, v1)
+ Cracks (Aquatic, v2)
+ Cracks (Aquatic, v3)
+ Cracks (Aquatic, v4)
+ Landing Gear Skids Track (v1)
+ Landing Gear Skids Track (v1, End)
+ Landing Gear Skids Track (v2)
+ Landing Gear Skids Track (v2, End)
+ Numbers (Airport, 0)
+ Numbers (Airport, 1)
+ Numbers (Airport, 2)
+ Numbers (Airport, 3)
+ Numbers (Airport, 4)
+ Numbers (Airport, 5)
+ Numbers (Airport, 6)
+ Numbers (Airport, 7)
+ Numbers (Airport, 8)
+ Numbers (Airport, 9)
# Airport
+ Runway (v2, 30 m)
+ Runway (v2, 30 m, End)
+ Runway (v2, 40 m)
+ Runway (v2, 40 m, End)
+ Runway Marker (25)
+ Runway Marker (07)
+ Marking (Airport, Arrow)
+ Marking (Airport, Сenterline, 5 m)
+ Marking (Airport, Сenterline, 10 m)
+ Marking (Airport, Сenterline, 20 m)
+ Marking (Airport, Threshold, 20 m)
+ Marking (Airport, 05)
+ Marking (Airport, 11)
+ Marking (Airport, 11-29)
+ Marking (Airport, 13)
+ Marking (Airport, 17)
+ Marking (Airport, 17-35)
+ Marking (Airport, 23)
+ Marking (Airport, 23-05)
+ Marking (Airport, 29)
+ Marking (Airport, 31)
+ Marking (Airport, 31-13)
+ Marking (Airport, 35)
+ Marking (Airport, Taxiway, 5 m)
+ Marking (Airport, Taxiway, Сenter Line, 5 m)
+ Marking (Airport, Taxiway, Сenter Line, 10 m)
+ Marking (Airport, Taxiway, Сenter Line, 20 m)
+ Marking (Airport, Taxiway, Сenter Line, 45 deg)
+ Marking (Airport, Taxiway, Сenter Line, 90 deg)
+ Marking (Airport, Taxiway, Edge Line, 5 m)
+ Marking (Airport, Taxiway, Edge Line, 10 m)
+ Marking (Airport, Taxiway, Edge Line, 20 m)
+ Marking (Airport, Taxiway, Edge Line, 45 deg)
+ Marking (Airport, Taxiway, Edge Line, 90 deg)
+ Marking (Airport, Taxiway, Waiting Line, 10 m)
+ Marking (Airport, Taxiway, Waiting Line, 15 m)
+ Marking (Airport, Taxiway, Waiting Line, 20 m)

@ Vegetation
# Aquatic
+ Coral (Pink, Bunch)
+ Coral (Pink)
+ Elephant Ear Anemone (v1)
+ Elephant Ear Anemone (v2)
+ Elephant Ear Anemone (Bunch, v1)
+ Elephant Ear Anemone (Bunch, v2)
+ Sand Dollar (Bunch)
+ Sand Dollar (Purple)
+ Sand Dollar (Pink)
+ Sand Dollar (Cyan)
+ Sand Dollar (Red)
+ Starfish (v1)
+ Starfish (v2)
+ Sponge Tube (Yellow, v1)
+ Sponge Tube (Yellow, v2)
+ Sponge Tube (Yellow, v3)
+ Sponge Tube (Yellow, v4)
+ Sponge Tube (Green, v1)
+ Sponge Tube (Green, v2)
+ Sponge Tube (Green, v3)
+ Sponge Tube (Green, v4)
+ Seaweed (v1)
+ Seaweed (v2)
+ Sea Urchin (Black)
+ Sea Urchin (Black, Bunch)
+ Sea Urchin (Red)
+ Sea Urchin (Red, Bunch)
+ Sea Urchin (Brown)
+ Sea Urchin (Brown, Bunch)

# Clutters
+ Arundo Donax (Leaf)
+ Ficus Benjamina (Leaf)
+ Fig (Leaf)
+ Oleander (Leaf)
+ Oleander (Decorative, Leaf)
+ Pine (Leaf)
+ Poplar (Leaf)
+ Oak (Leaf)
+ Grass (Flowers, White)
+ Grass (Flowers, Blue)
+ Brain Coral
+ Brain Coral (White)
+ Brain Coral (Flat, v1)
+ Brain Coral (Flat, v2)
+ Brain Coral (Flat, v3)
+ Brain Coral (Flat, Bunch)
+ Cakile
+ Flowers (Yellow)
+ Flowers (Yellow, Low)
+ Flowers (White, v1)
+ Flowers (White, v2)
+ Grass (Dry, Long, v1)
+ Grass (Dry, Long, v2)
+ Grass (Green)
+ Grass (Green, Old)
+ Grass (Green, Young)
+ Grass (2x2m, v1)
+ Grass (2x2m, v2)
+ Grass (2x2m, Few)
+ Grass (3x3m)
+ Grass (4x4m)
+ Grass (Sharp)
+ Grass (Big, Dry)
+ Grass (Big, v1)
+ Grass (Big, v2)
+ Cow Bitter
+ Plant(Green)
+ Plant(Green, Small)
+ Rumex acetosella
+ Chicory
+ Great mullein
+ Thistle (Dry)
+ Thistle (Dry, Tall)

# Bushes
+ Thistle (Grey)
+ Thistle (Brown)
+ Thistle (Flowers)
+ Thistle (Flowers, Yellow)

@ Vegetation (Livonia)
# Clutters
+ Arundo Donax (Leaf)
+ Ficus Benjamina (Leaf)
+ Fig (Leaf)
+ Oleander (Leaf)
+ Oleander (Decorative, Leaf)
+ Pine (Leaf)
+ Poplar (Leaf)
+ Pine branches (v1)
+ Pine branches (v2)
+ Pine branches (v3)

FIXED:
🛠 [expEden_fnc_laptopSimulationTreminatedAnimate] function error massage
🛠 Unfinished Building (Big, No Ladder) preview imagine
🛠 Wrong 3d model of Willow
🛠 Norway Spruce (v11) has been translated into Russian language only
🛠 Airport markings for Japanese, Chinese, Korean, Simplified Chinese was named as Road
🛠 Script errors on some assets on Eden Editor undo https://feedback.bistudio.com/T162775

。。。 check full in GitHub https://github.com/TRAGERr/a3globe/blob/master/globe_changelog_52.txt