Arma 3
O&T Expansion Eden
Viser 41-50 af 109 forekomster
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Opdatering: 28. aug. 2024 kl. 7:06

hotfix #1

FIXED:
🛠 Missing selections of Tactical Shades (Yellow)
🛠 Missing Eden Editor items of booniehat
🛠 Missing localization text for Eden Editor items of hats
🛠 Wrong spawn ranges of birds on Tanoa and Livonia (see: https://feedback.bistudio.com/T176521 )
🛠 Wrong Eden Editor subcategory for Plain Light Combat Helmets


UPDATED:



ADDED:
+


DELETED:
-

Opdatering: 28. aug. 2024 kl. 4:28

FIXED:
🛠 Missing icon of SRS optic
🛠 Missing Eden Editor preview of "Check Reality" leaflets
🛠 Missing Eden Editor preview of Graffiti (Red Crystal)


FIXED (Arma 3 vanilla issues):
🛠 Missing frequency randomizer parameter in echo sounds of autocannons, coax MGs, .50 MGs, 7.62mm and 6.5mm miniguns (see https://feedback.bistudio.com/T164449 )
🛠 M2 HMG gunner can't use his NVG if aim via iron sights due error visionMode[]={}; parameter restriction (see https://feedback.bistudio.com/T172106 )
🛠 Weapon sounds glitch when firing at the same time with Katiba (see https://feedback.bistudio.com/T178138 )
🛠 Walkable surfaces plays default ground sound impact for grenades due missing soundHit param in CfgSurfaces classes (see https://feedback.bistudio.com/T165776 )
🛠 7.62 miniguns (e.g. AH-9 Pawnee) now using sound set for shots and echo (see https://feedback.bistudio.com/T180885 )
🛠 Wrong file paths to 'distance' sounds of cluster bomb sound shaders (see https://feedback.bistudio.com/T182834 )
🛠 Wrong shot sound set for full auto fire mod of Promet 6.5 (see https://feedback.bistudio.com/T183309 )
🛠 Implemented separate sounds of indoor footsteps (see https://feedback.bistudio.com/T181949 )
🛠 Grass and vegetation now plays foilage impact sounds instead of ground (see https://feedback.bistudio.com/T181237 )
🛠 Water explosion debris (see https://feedback.bistudio.com/T182345 )
🛠 Parachute opening and landing sounds (see https://feedback.bistudio.com/T183105 )
🛠 Some explosion ammunition missing sound sets (see https://feedback.bistudio.com/T182814 )
🛠 MRAWS shot sound set issues (see https://feedback.bistudio.com/T182700 )
🛠 MRAWS HE shot now using correct AI usage flags (inf+veh) (see https://feedback.bistudio.com/T174468 )


UPDATED:
⭮ Expanded collection of units spawning via "Civilian Presence" module with this update civilians
⭮ Expanded collection of civilian units headgears
⭮ Radio Chat ambient sounds now 20m audible distance, playing by Portable Long-range Radio (Military, Radio Chat) [NATO]


ADDED:
+ SIMCOM Adapter (6.5 mm) as Eden Editor placeable object and weapon ACC
+ FM Radio (Sport Game)
+ Carrier Lite (Khaki)
+ Carrier Lite (Coyote, No Flag)
+ Carrier Rig (Khaki)
+ Carrier Rig (Coyote, No Flag)
+ RPG-42 (Camo)
+ Diving Goggles (NoPop) ← this goggles will be visible, even on land
+ Diving Goggles [NATO] (NoPop)
+ Diving Goggles [CSAT] (NoPop)
+ Diving Goggles [AAF] (NoPop)
+ Commoner Clothes (Sweater, Orange)
+ Commoner Clothes (Sweater, Red)
+ Commoner Clothes (Sweater, Khaki)
+ Commoner Clothes (Sweater, Blue)
+ Commoner Clothes (Sweater, Green)
+ Commoner Clothes (Shirt, Red)
+ Commoner Clothes (Shirt, White)
+ Commoner Clothes (Shirt, Orange)
+ Commoner Clothes (Shirt, Green)
+ Commoner Clothes (Shirt, Yellow)
+ Commoner Clothes (Tee)
+ Commoner Clothes (Jacket, Orange)
+ Commoner Clothes (Jacket, White)
+ Commoner Clothes (Jacket, White)
+ Commoner Clothes (Jacket, Grey)
+ Commoner Clothes (Jacket, Sage)
+ Commoner Clothes (Jacket, Pink)
+ Civilian (Sweater, Orange)
+ Civilian (Sweater, Red)
+ Civilian (Sweater, Khaki)
+ Civilian (Sweater, Blue)
+ Civilian (Sweater, Green)
+ Civilian (Shirt, Red)
+ Civilian (Shirt, White)
+ Civilian (Shirt, Orange)
+ Civilian (Shirt, Green)
+ Civilian (Shirt, Yellow)
+ Civilian (Tee)
+ Civilian (Jacket, Orange)
+ Civilian (Jacket, White)
+ Civilian (Jacket, White)
+ Civilian (Jacket, Grey)
+ Civilian (Jacket, Sage)
+ Civilian (Jacket, Pink)
+ (Afroamerican, asian, tanoan, europian and polish civilans added too)
+ Booniehat (Olive, Headset)
+ Booniehat (MTP, Headset)
+ Booniehat (Green, Headset)
+ Booniehat (Sand, Headset)
+ Booniehat [AAF] (Headset)
+ Booniehat (Tropic, Headset)
+ Booniehat (Green, Headset)
+ Booniehat (Taiga, Headset)
+ Booniehat [LDF] (Headset)
+ Booniehat (Woodland, Headset)
+ Booniehat (Khaki, Headset)
+ 14 sounds for Portable Long-range Radio (Military, Radio Chat) [NATO]
+ Shemag (White, Headset)
+ Shemag (Tan, Headset)
+ Tactical Shades (Camo)
+ Tactical Shades (Yellow)
+ Cap (Red, Headset)
+ Cap (Blue, Headset)
+ Cap (Tan, Headset)
+ Cap (Black, Headset)
+ Cap (CMMG, Headset)
+ Cap [OPFOR] (Headset)
+ Cap (US MTP, Headset)
+ Cap (UK, Headset)
+ Cap (Green, Headset)
+ Cap (BI, Headset)
+ Cap (ION, Headset)
+ Cap (Press, Headset)
+ Cap (US Black, Headset)
+ Cap (Surfer, Headset)
+ Cap (Police, Headset)
+ Cap [AAF] (Headset)
+ Bandana (Surfer, Headset)
+ Bandana (Coyote, Headset)
+ Bandana (Sage, Headset)
+ Bandana (Sand, Headset)
+ Bandana (Surfer, Black, Headset)
+ Bandana (Surfer, Green, Headset)
+ Bandana (Black, Headset)
+ Bandana (Blue, Headset)
+ Bandana (Woodland, Headset)
+ Bandana (MTP, Headset)
+ Bandana (Khaki, Headset)


DELETED:
-

Opdatering: 11. maj 2024 kl. 1:31

FIXED:
🛠 Error of Template: Text
🛠 Missing editor previews for new characters
🛠 Incorrect name of Portable Long-range Radio (Military, Radio Chat) [NATO]
🛠 Incorrect name of Portable Long-range Radio (Military, Radio Chat) [CSAT]


UPDATED:
⭮ Expanded sounds list of Portable Long-range Radio (Military, Radio Chat) [CSAT]


ADDED:
+ "Globe" unit insignia patch
+ Portable Long-range Radio (Radio Chat) [Gendarmerie]


DELETED:

-

Opdatering: 10. maj 2024 kl. 6:12

FIXED:
🛠 Missing Eden Editor preview of Sphere (Sky Object)
🛠 Missing materials on some posters


ADDED:
+ AKM 7.62 mm (Flashlight)
+ Fuel (Сonsumption) → Eden Editor attribute for vehicles, see https://community.bistudio.com/wiki/setFuelConsumptionCoef
+ Scientist Outfit (Formal, Black, Blankenbiller)
+ Light Combat Helmet (Empty)
+ Light Combat Helmet (Woodland, Empty)
+ Light Combat Helmet (Black, Empty)
+ Light Combat Helmet (Desert, Empty)
+ Light Combat Helmet (Grass, Empty)
+ Light Combat Helmet (Snakeskin, Empty)
+ Light Combat Helmet (Sand, Empty)
+ Light Combat Helmet (Tropic, Empty)
+ Portable Long-range Radio (Military, Radio Chat) [CSAT]
+ Portable Long-range Radio (Military, Radio Chat) [NATO]
+ Marshal Clothes (Tan)
+ Marshal Clothes (Grey)
+ Defender Helmet (Black)
+ Protector Helmet (Black)
+ ACO SRS (Red) collimator sights
+ Template: Text → tamplate-object to use https://community.bistudio.com/wiki/Procedural_Textures#Text to be able add a text as texture, see object attributes
+ Beret [NATO] (Colonel, Eagle)
+ EOD Vest (Olive) [AAF]
+ GA Carrier GL Rig (Olive, Weathered)
+ GA Carrier GL Rig (Olive-Digital)
+ GA Carrier GL Rig (Digital-Olive)


UPDATED:



DELETED:

-

Opdatering: 5. nov. 2023 kl. 21:16

UPDATED:
⭮ This mod attributes are hidden on almost all unsupported object
⭮ The maximum hearing distance of church bell added with the Contact (Platform) extension has been increased (SmallBellSound 20 → 300; TinyBellSound 20 → 250). Await delete from this mod ASAP Arma 3 Devs fix it in game, see: https://feedback.bistudio.com/T173688
⭮ Edit Terrain Object vanilla module function(script) was changed by this mod with fixes (ToDo: fix list here) see https://feedback.bistudio.com/T176730 and https://feedback.bistudio.com/T133265


ADDED:
+ Sheeps and Dogs now trigger sounds from Arma 3 vanilla data. Will be remove if Devs 'll tweak vanilla Animal Behaviour function - see https://feedback.bistudio.com/T175392
+ Ability to attach turrets on their position w/o able to move it ---→ by Eden Editor specific attribute
+ Ability to register an object as an indoor object, player standing on this object will hear SFX 'inside the room'. Enable this attribute for all indoor objects that may have players walk on them ---→ by Eden Editor specific attribute
+ VR Suit
+ Scientist Outfit (Formal, Black)
+ Ability to show the rocket engine VFX on Ejection Seat (A-164 Wipeout) ---→ by Eden Editor specific attribute

Opdatering: 6. sep. 2023 kl. 4:49

FIXED:
🛠 M2 HMG .50 shild and optic actions are won't work if mission launched on the dedicated server
🛠 Some materials of posters was missed, they were a little darker
🛠 Wrong audible distance for IP-Phone rington (100 meters, instead of 20)
🛠 Chicken coop and Powerline with bird nest SFX objects now will remove sound after deleting or destriction
🛠 Changed and overwritten the vanilla Ejection System function (visual & audio FX) with fixes for correct work in MP. This will be removed when it will fixed in game data, see: https://feedback.bistudio.com/T174022


UPDATED:
⭮ in "Map Marker" function added check on object's checkbox-'local' is enabled, it's will be disabled so marker can work propertly
⭮ removed posterSize parameter from some unmilitary posters to module 'Posters' can work better
⭮ Simple Object module now support classnames as link to the 3D model of the objects


ADDED:
+ 35 new map markers
+ new "Random state of door" Eden Editor attribute in gate-objects to randomize of opening or closing door states
+ new "Marker blink" Eden Editor attribute in Marker Style settings for the "BIS_fnc_blinkMarker" function https://community.bistudio.com/wiki/BIS_fnc_blinkMarker
+ new "Priority" Eden Editor attribute in Marker Style settings for the new(2.14) script command "setMarkerDrawPriority" https://community.bistudio.com/wiki/setMarkerDrawPriority
+ new "Enable custom limits" in turret object's specific attributes for the new(2.12) script command "setTurretLimits" https://community.bistudio.com/wiki/setTurretLimits
+ new specific attribute for turrets "Disable Disassembly" for the "enableWeaponDisassembly" script command https://community.bistudio.com/wiki/enableWeaponDisassembly
+ Leaflet (Reality Check)
+ Leaflet (New, Reality Check)
+ Leaflet (Old, Reality Check)
+ Water Bottle (Splatter)
+ Worn Combat Fatigues (Sage)
+ Worn Combat Fatigues (Woodland)
+ Granit-B Suit (Weathered, Sage)
+ Graffiti (Red Crystal)
+ Air Horn (Interactive)
+ Orange (Part, Small)
+ Orange (Splatter)
+ Lantern (Black, Empty)
+ Lantern (Blue, Empty)
+ Lantern (Green, Empty)
+ Lantern (Red, Empty)
+ Lantern - random
+ Lantern - random [off]
+ Lantern (Black) [off]
+ Lantern (Blue) [off]
+ Lantern (Green) [off]
+ Lantern (Red) [off]
+ Space Capsule Parachutes <---as a static prop object
+ Sandbag Wall (Couple)
+ Sandbag Wall (Couple, Green)
+ Combat Boot (Couple - random)
+ Combat Boot (Couple, LDF)
+ Combat Boot (Couple, AAF)
+ Combat Boot (Couple, CSAT)
+ Combat Boot (Couple, NATO)
+ Combat Boot (Couple, NATO, Woodland)
+ Canister (Fuel - random)
+ Flower Bouquet - random


DELETED:
- Laser Designators (GPS) with DLC restrictions, still presents vanilla's sand variant ---> hiden, not actualy 'deleted', no errors expected
- Black variant of Carryall backpack because was added to vanilla Arma 3 by Dev https://feedback.bistudio.com/T167324

Opdatering: 25. mar. 2023 kl. 3:37

hotfix #5

temp files deleted, seems final hotfix

Opdatering: 25. mar. 2023 kl. 3:29

hotfix #4

Opdatering: 24. mar. 2023 kl. 22:05

hotfix #3


FIXED:
🛠 IP phone ringing, PC screen and case scripted damage have been enabled by default

ADDED:
+
nothing

UPDATED:
⭮ Rugged Laptops with Static Noice screen-animation now have default distance 20 meters to activate

DELETED:
- hiden assets from Eden "Environments" >> "Clutters"

Opdatering: 20. mar. 2023 kl. 22:52

hotfix #2


FIXED:
🛠 Broken PC set screen and case did not sync over the network
🛠 Several FM radios placed on mission could play music on one object only

ADDED:
+ few new marker colors

UPDATED:
⭮ Now we can use the Glass States function on objects with disabled damage. On mission start damage will be enabled for a few ms. to hit windows and disable damage again
⭮ Added locality check for Map Marker function to stabilize its work

DELETED:
-