Arma 3
O&T Expansion Eden
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Opdatering: 24. nov. 2024 kl. 3:36

FIXED:
🛠 Vanilla script that controls animal behaviour was not work on dedicated servers, implemented workaround via 2nd script execution after animal spawns. See https://feedback.bistudio.com/T175392
🛠 Missing shot sounds of AWC 302 Nyx (AA). See https://feedback.bistudio.com/T185821
🛠 Sounds of insects and winds were cut off on player camera move. See https://feedback.bistudio.com/T184578
🛠 Explosion of static, vehicle and underbarrel grenade launchers now use correct sounds. See https://feedback.bistudio.com/T186451
🛠 Typo in configuration of T-100X Futura destriction explosion effect. See https://feedback.bistudio.com/T186109


UPDATED:
⭮ Radio & news broadcast of FM Radio now will randlomly play radio-noise before start next track
⭮ Changed old sounds curves to new one created by DayZ team for same objects (some environment sounds bugs fixed)
⭮ Tree creaks was unused for greek trees (Altis, Stratis, Malden 2035)
⭮ 155mm artillery vehicles now creates gunpowder exhaust on shot (vanilla function, positioning is a bit wrong, in wip of improvement)
⭮ Adapted for multiplayer vanilla ejection function sound now simulate speed of sound
⭮ Syndikat facewear pool expand with Decade update bandannas
⭮ module Create Simple Object now support CfgAmmo and CfgWeapon name classes as link to the 3d model


ADDED:
+ One radio chatter sound to Portable Long-range Radio (Military, Radio Chat) [NATO]
+ new weapon AT Mine (Throwable)
+ new units Bombmaker for FIA → carrying three AT Mine (Throwable)
+ Frogs SFX on Livonia river vegetable
+ new function MarkerAttachToObject → ["My_marker_01", My_unitToMark, deleyInSeconds] spawn expEden_fnc_markerAttachToObject
+ new Eden Editor marker attribute "Attach to" (expEden_fnc_markerAttachToObject exec) → enter object variable name, selected marker will follow object every 1/2 sec (by defaiult), can me castomized see below
+ new weapon Vermin SMG 9 mm
+ new weapon accessory(scope) DMS Shashka
+ new weapon accessory HMG .50 Reflex Sight
+ new weapon accessory Sound Suppressor (9 mm) Osprey
+ new weapon accessory Sound Suppressor (.45 ACP) Osprey
+ new weapon accessory Sound Suppressor (5.8 mm, Green Hex)


DELETED:
-

Opdatering: 14. okt. 2024 kl. 4:58

FIXED:
🛠 Sawmill (Illumination Tower) [on] did not sync light state for Join-in-Progress players
🛠 Guard Tower (Small) [on] did not sync light state for Join-in-Progress players
🛠 Bell Towers sound position was incorrect in height
🛠 Start of the new & end of the old sound of the Portable Generator could overlap each other


UPDATED:
⭮ Rewrited and optimazed radio & news broadcast script
⭮ Radio & news broadcast of FM Radio now can be stopped by exec: missionNamespace setVariable ["Globe_broadcastOnAir",false]


ADDED:
+ Checkbox for PC Set (Screen, OS Rebooting) to animate progress change


DELETED:
- Translation fixes due fix in vanilla Arma 3 2.18

Opdatering: 9. okt. 2024 kl. 6:33

FIXED:
🛠 Some errors in file paths of Chinese radio ambient sounds


UPDATED:
⭮ Added a lot of radio chatter sounds from Arma 3 missions to Portable Long-range Radio (Military, Radio Chat)


ADDED:
+ Portable Long-range Radio (Military, Radio Chat) [CSAT, Farsi]
+ map marker Buoy
+ map marker Concrete Barrier
+ map marker Concrete Barrier (Stripes)
+ map marker Camouflage Net
+ map marker Camouflage Vehicle Cover
+ map marker H-barrier (Block)
+ map marker H-barrier (3 Blocks)
+ map marker H-barrier (5 Blocks)
+ map marker Concrete Barrier
+ map marker Concrete Barrier (Stripes)
+ Canvas (Medium, Landscape 'With thanks, together!')
+ Canvas (Medium, Landscape 'Tribute to Czech Valor')
+ Canvas (Medium, Landscape 'Brothers In Arms')
+ Gallery Label ('With thanks, together!')
+ Gallery Label ('Tribute to Czech Valor')
+ Gallery Label ('Brothers In Arms')


DELETED:
- Vanilla M134 minigun config flaws fix reverted for backward compatibility with other mods
- Promet config flaws fix reverted for backward compatibility with other mods
- Katiba, silenced M200, SPAR-16 shot sound duplication fix due fix in vanilla data Arma 3 v2.18
- Fix for Edit Terrain Object module due fix in vanilla data Arma 3 v2.18

Opdatering: 7. okt. 2024 kl. 2:29

FIXED:
🛠 All vanilla launchers now has new standart sound3DProcessingType parameter "Launcher3DProcessingType"
🛠 Gatling used wrong bullet sonic crack sounds
🛠 Flare tripwire mine effects has no delete until mission restart
🛠 Bug in the configuration of the JSRS mod, this fixes the missed sound of the vanilla M134 minigun


UPDATED:
⭮ Rewrited functionality of flare trip wire mine, more engine work to less scripts. Better sounds and visual effects.


ADDED:
+


DELETED:
-

Opdatering: 1. okt. 2024 kl. 2:38

hotfix №2

🛠 Removed temp files

Opdatering: 1. okt. 2024 kl. 2:34

hotfix №1

FIXED:
🛠 Blinked beacons now synced


UPDATED:



ADDED:
+


DELETED:
-

Opdatering: 30. sep. 2024 kl. 6:36

FIXED:
🛠 Set Callsign module won't work in MP https://feedback.bistudio.com/T117142#2674887
🛠 Wrong medium power rain sound set for medium concrete structures
🛠 Ship Flag Pole used wrong Eden Editor preview picture
🛠 Script error when FM Radio deleted while playing music


UPDATED:
⭮ Tweaked para open and landing sound params
⭮ 3 new news broadcast FM Radio sounds


ADDED:
+ Fire Support map marker
+ Compass Star map marker
+ Waypoint map marker
+ Selector - Selected Mission map marker
+ Selector - Selected Friendly map marker
+ Selector - Selected Enemy map marker
+ Selector - Selectable map marker
+ Beacon (Orange)
+ Beacon (Orange, Blinking 1)
+ Beacon (Orange, Blinking 2)
+ Beacon (White)
+ Beacon (White, Blinking 1)
+ Beacon (White, Blinking 2)
+ Beacon (Red)
+ Beacon (Red, Blinking 1)
+ Beacon (Red, Blinking 2)
+ Beacon (Blue)
+ Beacon (Blue, Blinking 1)
+ Beacon (Blue, Blinking 2)
+ Beacon (Green)
+ Beacon (Green, Blinking 1)
+ Beacon (Green, Blinking 2)
+ Diorama Base objects now have new specific attribute to select some new textures
+ User action to ring the bell of the bell towers


DELETED:
- Removed human and radio SFX sound from playing on terrain. Well, this Tanoa ambient sounds were accidentally added here, I will remove some man and elecronics sound; but animals, rock and metal debris/tensions still remain.

Opdatering: 24. sep. 2024 kl. 3:56

FIXED:
🛠 ED-1E 'Eddie' UGV demining shotgun sounds was without mechanism and centre shot sounds
🛠 Missing one sound shader of Promet assault rifle underbarrel shotgun
🛠 Sawmill and military light towers worked incorrectly in multiplayer
🛠 Doubled ambulance and police siren sounds wneh player enter the vehicle - https://feedback.bistudio.com/T159347
🛠 Cluster submunitionfly sound was inaudible due too small hearing range - https://feedback.bistudio.com/T182834
🛠 Extra sound shaders in UXO low explosion
🛠 Wrong sound shaders in UXO distant explosion
🛠 Mine dispancer submunitionexplosion hearable range was only 250 meters total, 2500 now


UPDATED:
⭮ Police boat now can use siren - https://feedback.bistudio.com/T128495
⭮ Added checkbox to attributes of sawmill and military light towers to disable on mission start


ADDED:
+


DELETED:
-

Opdatering: 18. sep. 2024 kl. 7:51

FIXED:
🛠 T-100 tanks interrior engine servo sound on high RPM not worked, see https://feedback.bistudio.com/T184104
🛠 T-100 tanks engine burst sounds was missed, see https://feedback.bistudio.com/T184104
🛠 AMV-7 Marshall engine burst sounds was missed (to do feedback ticket)
🛠 FV-720 Mora engine burst sounds was missed (to do feedback ticket)
🛠 BTR-K / ZSU-39 engine burst sounds was missed (to do feedback ticket)
🛠 CRV-6 / IFV-6 engine burst sounds was missed (to do feedback ticket)
🛠 Dummy sounds day time insects on Livonia was removed no sound interrupt more, see https://feedback.bistudio.com/T184578
🛠 Dummy sounds in wind for large trees of Livonia was removed no sound interrupt more, see https://feedback.bistudio.com/T184578
🛠 Heavy and medium rain sounds of small trees can be interrupted due dummy sounds add, see https://feedback.bistudio.com/T184578
🛠 Wrong memory point name of environmental sounds for domestic trees on Livonia, see https://feedback.bistudio.com/T184578
🛠 Wrong sound sample for light meadows wind on Livonia (to do feedback ticket)
🛠 Wrong sound sample for afternoon time forest ambient on Tanoa, see https://feedback.bistudio.com/T184595
🛠 Wrong sound sample for close explosion of 155mm shells (to do feedback ticket)
🛠 Wrong sound samples for close explosion of 105-130mm shells (to do feedback ticket)
🛠 SPG-9 fragmentanion projectile has too small indirectHitRange value
🛠 Error in rain memory point name center section of Mi-8 (Mi-117) wreck static object



UPDATED:
⭮ Supplemented with full collection of echo sounds of explosion 155mm shells of all terrain areas
⭮ Introdused close and distant tree cracks separation on Livonia
⭮ Model file of Graffiti (Anti-state, v2) was tweaked
⭮ Model file of Graffiti (Anti-war, v2) was tweaked
⭮ Model file of Graffiti (Anti-war, v3) was tweaked
⭮ Model file of Graffiti (Freedom, v2) was tweaked
⭮ Model file of Graffiti (Freedom, v3) was tweaked
⭮ ↑ this graffiti seems must work on baked terrains now (maybe, pls test)


ADDED:
+ Sawmill (Illumination Tower) [on] ← has user action to disable/enable lights. Actions can be hiden via checkbox in specific attributes of object.
+ Guard Tower (Small) [on] ← has user action to disable/enable lights. Actions can be hiden via checkbox in specific attributes of object.


DELETED:
-

Opdatering: 29. aug. 2024 kl. 4:08

FIXED:
🛠 Distance value was not applied to Rugged Laptop (XYZ, Open, Video Glitch) objects
🛠 Script error of Banner (Random) [NATO]


UPDATED:
⭮ PC Set Screen will not change texture to broken if damage is off
⭮ Not all this mod PC Set Screens had ability to damage
⭮ Skyfire rocket pod random animation


ADDED:
+ CheckBoxStateReversed
+ Rocket Pod (DAR or DAGR) object now can be animated with count of rockets


DELETED:
-