RimWorld
Dynamic Diplomacy
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Actualizare: 27 febr. 2020 @ 15:04

[Auto-generated text]: Update on 2/27/2020 6:04:14 PM.

Actualizare: 26 febr. 2020 @ 19:08

Added settlementWeight > 0 condition to several other checks (prevents conflict with Empire mod)

Actualizare: 26 febr. 2020 @ 14:41

Change in distance-based conquest algorithm (Thanks to Radiant Dawn for idea):

The algorithm first selects attacking settlement, then iterates through every other eligible attack candidate to classify them into 5 groups: 0~30 tiles away, 30~60 tiles away, 60~90 tiles away, 90~120 tiles away, 120~150 tiles away.
When the first group is not empty, random settlement within first group is chosen. If first group is empty, repeat the process with second group et cetera.
If all five group is empty, conquest event fails.

Actualizare: 18 febr. 2020 @ 22:44

1.1 Compatibility.
Adjusted distance-based conquest algorithm that attack target search increments by 30, 60, 90 ... 150 tiles instead of 10, 20, 30 ... 300 tiles.

Actualizare: 24 ian. 2020 @ 6:10

emergency revert

Actualizare: 23 ian. 2020 @ 20:47

Adjusted distance-based conquest algorithm that attack target search increments by 30, 60, 90 ... 150 tiles instead of 10, 20, 30 ... 300 tiles.

Actualizare: 9 ian. 2020 @ 22:15

In order to remove crazy outliers where event frequency deviated significantly, altered event trigger mechanism from SingleMTB to OnOffCycle. Relationship change event triggers 2~4 times a year; conquest event triggers 3~5 times a year.

Actualizare: 27 dec. 2019 @ 15:55

Implemented optional distance-based conquest.

Actualizare: 27 dec. 2019 @ 15:52

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Actualizare: 11 dec. 2019 @ 4:13

Restoring some elements from future patch:
- Added Brazilian Portuguese translation by Roliçonho.
- Event frequency is 20 days for relationship change, 15 days for conquest.