RimWorld
Dynamic Diplomacy
Mostrando 31-40 de 71 aportaciones
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Actualización: 11 SEP 2020 a las 7:58

Added [TargetSettlement].HasMap check to prevent conquest targetting NPC settlements being invaded by player.
Fixed Rebellion code from behaving strangely in fringe scenario where there are less than 5 NPC settlements on the map.

Actualización: 10 AGO 2020 a las 20:10

1.2 update
New optional feature: captured settlements from conquered event can be razed if enabled to do so.
New optional feature: new NPC settlements can be formed if enabled to do so. Frequency is 1~2 times a year.

Actualización: 26 JUL 2020 a las 10:26

[Auto-generated text]: Update on 7/26/2020 1:26:03 PM.

Actualización: 20 JUN 2020 a las 11:45

[Auto-generated text]: Update on 6/20/2020 2:45:49 PM.

Actualización: 7 MAY 2020 a las 10:32

[Auto-generated text]: Update on 5/7/2020 1:32:28 PM.

Actualización: 19 ABR 2020 a las 21:22

Small Compatibility patch for Better Infestation 1.1. The mod adds visible colony for Insectoids, which made it possible for Insectoid to join alliance and sign peace.

Actualización: 19 ABR 2020 a las 14:38

- Alliance event message now lists each member.
- You can enable percentage-based chance for faction who've lost their settlement by NPC conquest to be permanently eliminated on mod settings.

Actualización: 22 MAR 2020 a las 13:51

Fixed history generation not properly being disabled at quest maps.

Actualización: 16 MAR 2020 a las 9:57

Added mod option to disable relationship change and/or conquest event

Actualización: 8 MAR 2020 a las 11:19

Length of history generation can be changed at mod settings.