Killing Floor 2
KF-Lava Castle
Показані результати 1–10 із 12
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Оновлено: 15 квіт. 2022 о 17:12

2022-04-16

v.3.1

- Optimized weapon and amo pickups

Оновлено: 14 квіт. 2022 о 17:51

2022-04-15

v.3.0

- Complete rebuild of terrain
- Optimized ambient sound
- Reduced filesize
- Changed difficulty from "more zeds" to "raged zeds"

Оновлено: 11 груд. 2020 о 15:57

2020-12-12

v.2.2

- optimized collision of outer castle
- blocked the fallen meteor from beeing boomstick-safespot
- optimized floor (collision and material)
- fixed an issue where the right tower falls and block an amo box
- increased amo boxes inside the castle

Оновлено: 11 квіт. 2020 о 18:41

v.2.1

- Optimized a collision issue inside the castle
- blocked the area in front of the ZED-spawn-cave for player to prevent zed spawn rape

Оновлено: 16 груд. 2019 о 16:24

2019-12-17

v.2.0

- Added Meteor Event (Starting 300-1000 seconds after Game Start)
- Reworked Floor
- DOF Adjustment
- Increased ZED-Spawn-Rate inside the Castle
- Increased Amount of ZED-Spawn (110%-130%, depending on Wave)
- Increased Dynamic Shadow Distance
- Optimized Sunlight
- Optimized UV for combined Meshes
- Reduced Amount of Amo-Boxes inside the Castle

Оновлено: 7 серп. 2019 о 11:52

2019-08-07

v.1.4

- Merged ZedCave/Lava Lake and Basic Floor for further collision opimization.

Оновлено: 6 серп. 2019 о 13:22

2019-08-06

v.1.3c

- Adjusted static collision
- Optimized Skybox

Оновлено: 29 лип. 2019 о 18:47

2019-07-30

v.1.3b

- Added Cull Distance Volume
- Reduced Dynamic Shadow Distance

Оновлено: 25 лип. 2019 о 13:36

2019-07-25

v.1.3

- Fixed an Collision spot
- Precomputed Visibility (Performance +)
- added Blocks for workshop weapons which would fly forever otherwise
- Changed AmbientSounds

Оновлено: 3 черв. 2019 о 14:37

2019-06-03

v.1.2

- Fixed an Collision Issue with the new DynamicPhysVolume (Gravity)
- Optimized Shadow