Killing Floor 2

Killing Floor 2

KF-Lava Castle
12件中 1-10 を表示
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更新:2022年4月15日 @ 17時12分

2022-04-16

v.3.1

- Optimized weapon and amo pickups

更新:2022年4月14日 @ 17時51分

2022-04-15

v.3.0

- Complete rebuild of terrain
- Optimized ambient sound
- Reduced filesize
- Changed difficulty from "more zeds" to "raged zeds"

更新:2020年12月11日 @ 15時57分

2020-12-12

v.2.2

- optimized collision of outer castle
- blocked the fallen meteor from beeing boomstick-safespot
- optimized floor (collision and material)
- fixed an issue where the right tower falls and block an amo box
- increased amo boxes inside the castle

更新:2020年4月11日 @ 18時41分

v.2.1

- Optimized a collision issue inside the castle
- blocked the area in front of the ZED-spawn-cave for player to prevent zed spawn rape

更新:2019年12月16日 @ 16時24分

2019-12-17

v.2.0

- Added Meteor Event (Starting 300-1000 seconds after Game Start)
- Reworked Floor
- DOF Adjustment
- Increased ZED-Spawn-Rate inside the Castle
- Increased Amount of ZED-Spawn (110%-130%, depending on Wave)
- Increased Dynamic Shadow Distance
- Optimized Sunlight
- Optimized UV for combined Meshes
- Reduced Amount of Amo-Boxes inside the Castle

更新:2019年8月7日 @ 11時52分

2019-08-07

v.1.4

- Merged ZedCave/Lava Lake and Basic Floor for further collision opimization.

更新:2019年8月6日 @ 13時22分

2019-08-06

v.1.3c

- Adjusted static collision
- Optimized Skybox

更新:2019年7月29日 @ 18時47分

2019-07-30

v.1.3b

- Added Cull Distance Volume
- Reduced Dynamic Shadow Distance

更新:2019年7月25日 @ 13時36分

2019-07-25

v.1.3

- Fixed an Collision spot
- Precomputed Visibility (Performance +)
- added Blocks for workshop weapons which would fly forever otherwise
- Changed AmbientSounds

更新:2019年6月3日 @ 14時37分

2019-06-03

v.1.2

- Fixed an Collision Issue with the new DynamicPhysVolume (Gravity)
- Optimized Shadow