Killing Floor 2
KF-Lava Castle
กำลังแสดง 1-10 จาก 12 รายการ
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อัปเดต: 15 เม.ย. 2022 @ 5: 12pm

2022-04-16

v.3.1

- Optimized weapon and amo pickups

อัปเดต: 14 เม.ย. 2022 @ 5: 51pm

2022-04-15

v.3.0

- Complete rebuild of terrain
- Optimized ambient sound
- Reduced filesize
- Changed difficulty from "more zeds" to "raged zeds"

อัปเดต: 11 ธ.ค. 2020 @ 3: 57pm

2020-12-12

v.2.2

- optimized collision of outer castle
- blocked the fallen meteor from beeing boomstick-safespot
- optimized floor (collision and material)
- fixed an issue where the right tower falls and block an amo box
- increased amo boxes inside the castle

อัปเดต: 11 เม.ย. 2020 @ 6: 41pm

v.2.1

- Optimized a collision issue inside the castle
- blocked the area in front of the ZED-spawn-cave for player to prevent zed spawn rape

อัปเดต: 16 ธ.ค. 2019 @ 4: 24pm

2019-12-17

v.2.0

- Added Meteor Event (Starting 300-1000 seconds after Game Start)
- Reworked Floor
- DOF Adjustment
- Increased ZED-Spawn-Rate inside the Castle
- Increased Amount of ZED-Spawn (110%-130%, depending on Wave)
- Increased Dynamic Shadow Distance
- Optimized Sunlight
- Optimized UV for combined Meshes
- Reduced Amount of Amo-Boxes inside the Castle

อัปเดต: 7 ส.ค. 2019 @ 11: 52am

2019-08-07

v.1.4

- Merged ZedCave/Lava Lake and Basic Floor for further collision opimization.

อัปเดต: 6 ส.ค. 2019 @ 1: 22pm

2019-08-06

v.1.3c

- Adjusted static collision
- Optimized Skybox

อัปเดต: 29 ก.ค. 2019 @ 6: 47pm

2019-07-30

v.1.3b

- Added Cull Distance Volume
- Reduced Dynamic Shadow Distance

อัปเดต: 25 ก.ค. 2019 @ 1: 36pm

2019-07-25

v.1.3

- Fixed an Collision spot
- Precomputed Visibility (Performance +)
- added Blocks for workshop weapons which would fly forever otherwise
- Changed AmbientSounds

อัปเดต: 3 มิ.ย. 2019 @ 2: 37pm

2019-06-03

v.1.2

- Fixed an Collision Issue with the new DynamicPhysVolume (Gravity)
- Optimized Shadow