Killing Floor 2
KF-Lava Castle
1–10 из 12
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Обновление: 15 апр. 2022 г. в 17:12

2022-04-16

v.3.1

- Optimized weapon and amo pickups

Обновление: 14 апр. 2022 г. в 17:51

2022-04-15

v.3.0

- Complete rebuild of terrain
- Optimized ambient sound
- Reduced filesize
- Changed difficulty from "more zeds" to "raged zeds"

Обновление: 11 дек. 2020 г. в 15:57

2020-12-12

v.2.2

- optimized collision of outer castle
- blocked the fallen meteor from beeing boomstick-safespot
- optimized floor (collision and material)
- fixed an issue where the right tower falls and block an amo box
- increased amo boxes inside the castle

Обновление: 11 апр. 2020 г. в 18:41

v.2.1

- Optimized a collision issue inside the castle
- blocked the area in front of the ZED-spawn-cave for player to prevent zed spawn rape

Обновление: 16 дек. 2019 г. в 16:24

2019-12-17

v.2.0

- Added Meteor Event (Starting 300-1000 seconds after Game Start)
- Reworked Floor
- DOF Adjustment
- Increased ZED-Spawn-Rate inside the Castle
- Increased Amount of ZED-Spawn (110%-130%, depending on Wave)
- Increased Dynamic Shadow Distance
- Optimized Sunlight
- Optimized UV for combined Meshes
- Reduced Amount of Amo-Boxes inside the Castle

Обновление: 7 авг. 2019 г. в 11:52

2019-08-07

v.1.4

- Merged ZedCave/Lava Lake and Basic Floor for further collision opimization.

Обновление: 6 авг. 2019 г. в 13:22

2019-08-06

v.1.3c

- Adjusted static collision
- Optimized Skybox

Обновление: 29 июл. 2019 г. в 18:47

2019-07-30

v.1.3b

- Added Cull Distance Volume
- Reduced Dynamic Shadow Distance

Обновление: 25 июл. 2019 г. в 13:36

2019-07-25

v.1.3

- Fixed an Collision spot
- Precomputed Visibility (Performance +)
- added Blocks for workshop weapons which would fly forever otherwise
- Changed AmbientSounds

Обновление: 3 июн. 2019 г. в 14:37

2019-06-03

v.1.2

- Fixed an Collision Issue with the new DynamicPhysVolume (Gravity)
- Optimized Shadow