Killing Floor 2

Killing Floor 2

KF-Lava Castle
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Aggiornamento: 15 apr 2022, 17:12

2022-04-16

v.3.1

- Optimized weapon and amo pickups

Aggiornamento: 14 apr 2022, 17:51

2022-04-15

v.3.0

- Complete rebuild of terrain
- Optimized ambient sound
- Reduced filesize
- Changed difficulty from "more zeds" to "raged zeds"

Aggiornamento: 11 dic 2020, 15:57

2020-12-12

v.2.2

- optimized collision of outer castle
- blocked the fallen meteor from beeing boomstick-safespot
- optimized floor (collision and material)
- fixed an issue where the right tower falls and block an amo box
- increased amo boxes inside the castle

Aggiornamento: 11 apr 2020, 18:41

v.2.1

- Optimized a collision issue inside the castle
- blocked the area in front of the ZED-spawn-cave for player to prevent zed spawn rape

Aggiornamento: 16 dic 2019, 16:24

2019-12-17

v.2.0

- Added Meteor Event (Starting 300-1000 seconds after Game Start)
- Reworked Floor
- DOF Adjustment
- Increased ZED-Spawn-Rate inside the Castle
- Increased Amount of ZED-Spawn (110%-130%, depending on Wave)
- Increased Dynamic Shadow Distance
- Optimized Sunlight
- Optimized UV for combined Meshes
- Reduced Amount of Amo-Boxes inside the Castle

Aggiornamento: 7 ago 2019, 11:52

2019-08-07

v.1.4

- Merged ZedCave/Lava Lake and Basic Floor for further collision opimization.

Aggiornamento: 6 ago 2019, 13:22

2019-08-06

v.1.3c

- Adjusted static collision
- Optimized Skybox

Aggiornamento: 29 lug 2019, 18:47

2019-07-30

v.1.3b

- Added Cull Distance Volume
- Reduced Dynamic Shadow Distance

Aggiornamento: 25 lug 2019, 13:36

2019-07-25

v.1.3

- Fixed an Collision spot
- Precomputed Visibility (Performance +)
- added Blocks for workshop weapons which would fly forever otherwise
- Changed AmbientSounds

Aggiornamento: 3 giu 2019, 14:37

2019-06-03

v.1.2

- Fixed an Collision Issue with the new DynamicPhysVolume (Gravity)
- Optimized Shadow