Killing Floor 2

Killing Floor 2

KF-Lava Castle
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更新于:2022 年 4 月 15 日 下午 5:12

2022-04-16

v.3.1

- Optimized weapon and amo pickups

更新于:2022 年 4 月 14 日 下午 5:51

2022-04-15

v.3.0

- Complete rebuild of terrain
- Optimized ambient sound
- Reduced filesize
- Changed difficulty from "more zeds" to "raged zeds"

更新于:2020 年 12 月 11 日 下午 3:57

2020-12-12

v.2.2

- optimized collision of outer castle
- blocked the fallen meteor from beeing boomstick-safespot
- optimized floor (collision and material)
- fixed an issue where the right tower falls and block an amo box
- increased amo boxes inside the castle

更新于:2020 年 4 月 11 日 下午 6:41

v.2.1

- Optimized a collision issue inside the castle
- blocked the area in front of the ZED-spawn-cave for player to prevent zed spawn rape

更新于:2019 年 12 月 16 日 下午 4:24

2019-12-17

v.2.0

- Added Meteor Event (Starting 300-1000 seconds after Game Start)
- Reworked Floor
- DOF Adjustment
- Increased ZED-Spawn-Rate inside the Castle
- Increased Amount of ZED-Spawn (110%-130%, depending on Wave)
- Increased Dynamic Shadow Distance
- Optimized Sunlight
- Optimized UV for combined Meshes
- Reduced Amount of Amo-Boxes inside the Castle

更新于:2019 年 8 月 7 日 上午 11:52

2019-08-07

v.1.4

- Merged ZedCave/Lava Lake and Basic Floor for further collision opimization.

更新于:2019 年 8 月 6 日 下午 1:22

2019-08-06

v.1.3c

- Adjusted static collision
- Optimized Skybox

更新于:2019 年 7 月 29 日 下午 6:47

2019-07-30

v.1.3b

- Added Cull Distance Volume
- Reduced Dynamic Shadow Distance

更新于:2019 年 7 月 25 日 下午 1:36

2019-07-25

v.1.3

- Fixed an Collision spot
- Precomputed Visibility (Performance +)
- added Blocks for workshop weapons which would fly forever otherwise
- Changed AmbientSounds

更新于:2019 年 6 月 3 日 下午 2:37

2019-06-03

v.1.2

- Fixed an Collision Issue with the new DynamicPhysVolume (Gravity)
- Optimized Shadow