Killing Floor 2

Killing Floor 2

KF-Lava Castle
12 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 15 Nis 2022 @ 17:12

2022-04-16

v.3.1

- Optimized weapon and amo pickups

Güncelleme: 14 Nis 2022 @ 17:51

2022-04-15

v.3.0

- Complete rebuild of terrain
- Optimized ambient sound
- Reduced filesize
- Changed difficulty from "more zeds" to "raged zeds"

Güncelleme: 11 Ara 2020 @ 15:57

2020-12-12

v.2.2

- optimized collision of outer castle
- blocked the fallen meteor from beeing boomstick-safespot
- optimized floor (collision and material)
- fixed an issue where the right tower falls and block an amo box
- increased amo boxes inside the castle

Güncelleme: 11 Nis 2020 @ 18:41

v.2.1

- Optimized a collision issue inside the castle
- blocked the area in front of the ZED-spawn-cave for player to prevent zed spawn rape

Güncelleme: 16 Ara 2019 @ 16:24

2019-12-17

v.2.0

- Added Meteor Event (Starting 300-1000 seconds after Game Start)
- Reworked Floor
- DOF Adjustment
- Increased ZED-Spawn-Rate inside the Castle
- Increased Amount of ZED-Spawn (110%-130%, depending on Wave)
- Increased Dynamic Shadow Distance
- Optimized Sunlight
- Optimized UV for combined Meshes
- Reduced Amount of Amo-Boxes inside the Castle

Güncelleme: 7 Ağu 2019 @ 11:52

2019-08-07

v.1.4

- Merged ZedCave/Lava Lake and Basic Floor for further collision opimization.

Güncelleme: 6 Ağu 2019 @ 13:22

2019-08-06

v.1.3c

- Adjusted static collision
- Optimized Skybox

Güncelleme: 29 Tem 2019 @ 18:47

2019-07-30

v.1.3b

- Added Cull Distance Volume
- Reduced Dynamic Shadow Distance

Güncelleme: 25 Tem 2019 @ 13:36

2019-07-25

v.1.3

- Fixed an Collision spot
- Precomputed Visibility (Performance +)
- added Blocks for workshop weapons which would fly forever otherwise
- Changed AmbientSounds

Güncelleme: 3 Haz 2019 @ 14:37

2019-06-03

v.1.2

- Fixed an Collision Issue with the new DynamicPhysVolume (Gravity)
- Optimized Shadow