Invisible, Inc.

Invisible, Inc.

Function Library
Affichage des entrées 31-40 sur 109
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Mis à jour le : 7 aout 2022 à 8h24

V1.77:
* Added check for "Restricted Use" to function abilityutil.checkRequirements( abilityOwner, abilityUser ) to cover most items.
* Fixed combat tooltip for "Restricted Use" items.

Mis à jour le : 1 juil. 2022 à 12h58

V1.76:
* Exposed following functions:
- simstore.createProgramUnitData( abilityName, sim )
- simstore.cleanItemList( sim, itemsList, needsFloorWeight )
- simstore.chooseItem( sim, currentItemLimitCounts, itemList )
- simstore.createStoreItems( store, storeUnit, sim )
* Program slot adjustment for AI Terminal effect from More Missions removed
(wait with updating this mod until More Missions updates to add it back)

Mis à jour le : 7 juin 2022 à 6h17

V1.75:
* Fixed door traps being usable while out of ammo.

Mis à jour le : 5 juin 2022 à 13h26

V1.74:
* Log unlock fix by Hekateras.

Mis à jour le : 19 mai 2022 à 10h02

V1.73:
* Removed load order requirements for Mods Combo and Manual Hacking mods.
* Added simquery.couldUnitSee function.

Mis à jour le : 4 mai 2022 à 5h51

V1.72:
* Null Zone placed on devices other than drones now deactivates if device is rebooting.

Mis à jour le : 20 mars 2022 à 12h17

V1.71:
* Parity with latest Community Bug Fixes (simaction.lootItem)

Mis à jour le : 10 mars 2022 à 8h36

V1.70:
* Fixed a crash where two overwatching agents were triggered by the same guard, guard was shot by a lethal weapon from agent #1 first, and agent #2 had Sniper Dart or Neural Dart as equipped weapon.

Mis à jour le : 27 févr. 2022 à 11h47

V1.69:
* Overhauled guard behaviour when they survive a shot from non-KO weapons.
* When guards take lethal damage and survive, they will fall down and get back up to convey the hit. This is visual only.

Mis à jour le : 20 févr. 2022 à 6h10

V1.68:
* Compatibility with latest Advanced Guard Protocol (Leash bypassing drone Failsafe).