Invisible, Inc.

Invisible, Inc.

Function Library
Affichage des entrées 21-30 sur 109
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Mis à jour le : 26 janv. 2023 à 9h48

V1.87:
* Added tooltip for "xray" trait.

Mis à jour le : 25 déc. 2022 à 10h15

V1.86:
* Vanilla cloaks and disguises cannot be activated while agent has a HARMLESS / TRUSTED / LEGIT status, to prevent janky interaction between those.

Mis à jour le : 9 nov. 2022 à 8h13

V1.85:
* Updated to SimConstructor update 9 Nov 2022

Mis à jour le : 4 nov. 2022 à 15h27

V1.84:
* Datablast uses "break_firewalls" variable instead of hardcoded 1. (Fix for AI Terminal upgrade from More Missions mod)

Mis à jour le : 17 oct. 2022 à 13h16

V1.83:
* Replaced "RESONANCE-PE" sim trigger with "TRG_PRE_END_TURN".
* Added "TRG_POST_END_TURN" sim trigger.
* Replaced "PE-EMERGENCY-RESERVE" sim trigger with "TRG_PRE_START_TURN".
* Added "TRG_POST_START_TURN" sim trigger.

Mis à jour le : 6 oct. 2022 à 11h15

V1.82:
* Tile preview for explosion range now supports tile table to limit the shown area to only the tiles affected. Shock Trap AoE updated.
* "Weapon Information" tooltip on guards will be disabled if not running "New Items and Augments" mod, to not clutter the screen space. NOTE: campaigns created before this update with NIAA active will not have the tooltip, as it checks a campaign flag.

Mis à jour le : 23 aout 2022 à 8h12

V1.81:
* Fixed a crash when lethal trap placed on a guard entry door kills a guard trying to get out, causing the trap to trigger twice.

Mis à jour le : 19 aout 2022 à 12h42

V1.80:
* Fixed possible nil error with Null Zone tooltip.

Mis à jour le : 16 aout 2022 à 9h19

V1.79:
* NULL ZONE tooltip on firewalls now properly specifies the source of the effect instead of being hardcoded to "NULL DRONE".

Mis à jour le : 12 aout 2022 à 11h27

V1.78:
* Added `function simquery.rasterOrthogonalCross(sim, xOrigin, yOrigin, rangeMin, rangeMax, width)`
* Added `function simquery.fillOrthogonalCross(sim, xOrigin, yOrigin, rangeMin, rangeMax, width)`
* Added `function simquery.rasterDiagonalCross(sim, xOrigin, yOrigin, rangeMin, rangeMax, width)`
* Added `function simquery.fillDiagonalCross(sim, xOrigin, yOrigin, rangeMin, rangeMax, width)`
* Updated `function simquery.rasterCircle(sim, xOrigin, yOrigin, rangeMax, rangeMin )` to include minimum range.
* Added `targets.customAreaTarget( game, sim, params, player )`
* Added `unitrig.refreshRenderFilter(self, ...)` override for custom render filters.