Invisible, Inc.

Invisible, Inc.

Function Library
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Update: 7 aug 2022 om 8:24

V1.77:
* Added check for "Restricted Use" to function abilityutil.checkRequirements( abilityOwner, abilityUser ) to cover most items.
* Fixed combat tooltip for "Restricted Use" items.

Update: 1 jul 2022 om 12:58

V1.76:
* Exposed following functions:
- simstore.createProgramUnitData( abilityName, sim )
- simstore.cleanItemList( sim, itemsList, needsFloorWeight )
- simstore.chooseItem( sim, currentItemLimitCounts, itemList )
- simstore.createStoreItems( store, storeUnit, sim )
* Program slot adjustment for AI Terminal effect from More Missions removed
(wait with updating this mod until More Missions updates to add it back)

Update: 7 jun 2022 om 6:17

V1.75:
* Fixed door traps being usable while out of ammo.

Update: 5 jun 2022 om 13:26

V1.74:
* Log unlock fix by Hekateras.

Update: 19 mei 2022 om 10:02

V1.73:
* Removed load order requirements for Mods Combo and Manual Hacking mods.
* Added simquery.couldUnitSee function.

Update: 4 mei 2022 om 5:51

V1.72:
* Null Zone placed on devices other than drones now deactivates if device is rebooting.

Update: 20 mrt 2022 om 12:17

V1.71:
* Parity with latest Community Bug Fixes (simaction.lootItem)

Update: 10 mrt 2022 om 8:36

V1.70:
* Fixed a crash where two overwatching agents were triggered by the same guard, guard was shot by a lethal weapon from agent #1 first, and agent #2 had Sniper Dart or Neural Dart as equipped weapon.

Update: 27 feb 2022 om 11:47

V1.69:
* Overhauled guard behaviour when they survive a shot from non-KO weapons.
* When guards take lethal damage and survive, they will fall down and get back up to convey the hit. This is visual only.

Update: 20 feb 2022 om 6:10

V1.68:
* Compatibility with latest Advanced Guard Protocol (Leash bypassing drone Failsafe).