Invisible, Inc.
Function Library
Показване на 31 — 40 от 109 постъпления
< 1  2  3  4  5  6 ... 11 >
Обновление: 7 авг. 2022 в 8:24

V1.77:
* Added check for "Restricted Use" to function abilityutil.checkRequirements( abilityOwner, abilityUser ) to cover most items.
* Fixed combat tooltip for "Restricted Use" items.

Обновление: 1 юли 2022 в 12:58

V1.76:
* Exposed following functions:
- simstore.createProgramUnitData( abilityName, sim )
- simstore.cleanItemList( sim, itemsList, needsFloorWeight )
- simstore.chooseItem( sim, currentItemLimitCounts, itemList )
- simstore.createStoreItems( store, storeUnit, sim )
* Program slot adjustment for AI Terminal effect from More Missions removed
(wait with updating this mod until More Missions updates to add it back)

Обновление: 7 юни 2022 в 6:17

V1.75:
* Fixed door traps being usable while out of ammo.

Обновление: 5 юни 2022 в 13:26

V1.74:
* Log unlock fix by Hekateras.

Обновление: 19 май 2022 в 10:02

V1.73:
* Removed load order requirements for Mods Combo and Manual Hacking mods.
* Added simquery.couldUnitSee function.

Обновление: 4 май 2022 в 5:51

V1.72:
* Null Zone placed on devices other than drones now deactivates if device is rebooting.

Обновление: 20 март 2022 в 12:17

V1.71:
* Parity with latest Community Bug Fixes (simaction.lootItem)

Обновление: 10 март 2022 в 8:36

V1.70:
* Fixed a crash where two overwatching agents were triggered by the same guard, guard was shot by a lethal weapon from agent #1 first, and agent #2 had Sniper Dart or Neural Dart as equipped weapon.

Обновление: 27 февр. 2022 в 11:47

V1.69:
* Overhauled guard behaviour when they survive a shot from non-KO weapons.
* When guards take lethal damage and survive, they will fall down and get back up to convey the hit. This is visual only.

Обновление: 20 февр. 2022 в 6:10

V1.68:
* Compatibility with latest Advanced Guard Protocol (Leash bypassing drone Failsafe).