Invisible, Inc.

Invisible, Inc.

Function Library
Ergebnisse 31–40 von 109
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Update: 7. Aug. 2022 um 8:24

V1.77:
* Added check for "Restricted Use" to function abilityutil.checkRequirements( abilityOwner, abilityUser ) to cover most items.
* Fixed combat tooltip for "Restricted Use" items.

Update: 1. Juli 2022 um 12:58

V1.76:
* Exposed following functions:
- simstore.createProgramUnitData( abilityName, sim )
- simstore.cleanItemList( sim, itemsList, needsFloorWeight )
- simstore.chooseItem( sim, currentItemLimitCounts, itemList )
- simstore.createStoreItems( store, storeUnit, sim )
* Program slot adjustment for AI Terminal effect from More Missions removed
(wait with updating this mod until More Missions updates to add it back)

Update: 7. Juni 2022 um 6:17

V1.75:
* Fixed door traps being usable while out of ammo.

Update: 5. Juni 2022 um 13:26

V1.74:
* Log unlock fix by Hekateras.

Update: 19. Mai 2022 um 10:02

V1.73:
* Removed load order requirements for Mods Combo and Manual Hacking mods.
* Added simquery.couldUnitSee function.

Update: 4. Mai 2022 um 5:51

V1.72:
* Null Zone placed on devices other than drones now deactivates if device is rebooting.

Update: 20. März 2022 um 12:17

V1.71:
* Parity with latest Community Bug Fixes (simaction.lootItem)

Update: 10. März 2022 um 8:36

V1.70:
* Fixed a crash where two overwatching agents were triggered by the same guard, guard was shot by a lethal weapon from agent #1 first, and agent #2 had Sniper Dart or Neural Dart as equipped weapon.

Update: 27. Feb. 2022 um 11:47

V1.69:
* Overhauled guard behaviour when they survive a shot from non-KO weapons.
* When guards take lethal damage and survive, they will fall down and get back up to convey the hit. This is visual only.

Update: 20. Feb. 2022 um 6:10

V1.68:
* Compatibility with latest Advanced Guard Protocol (Leash bypassing drone Failsafe).