Arma 3
Nimitz Experimental Build
Viser 51–60 av 71 bidrag
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Oppdatering: 5. mai 2020 @ 23.47

2020-05-04 config
- add new bulletin boards by Snakebite
- remove not needed properties from p3ds
- remove textures from road lod
- replace elevator scripts with Leshrack's version

Oppdatering: 28. apr. 2020 @ 13.03

2020-04-28 scripts, config
- start to integrate virtual garage
2020-04-27 scripts
- add custom Virtual Garage

Oppdatering: 18. apr. 2020 @ 4.34

Fix Tilly attach/detach plane
Add Tilly reset wires/catapults action

Oppdatering: 27. mars 2020 @ 10.44

Make crew placement more robust

- was hardcoded to 17.5 meters, now depends on the height of the Nimitz object

Oppdatering: 17. mars 2020 @ 0.26

2020-03-17 model, textures, config
- revert to old island and carrier_9
- use joe_nauticalBridge again

Oppdatering: 16. mars 2020 @ 21.40

2020-03-17 model, textures, config
- revert to old island and carrier_9
- use joe_nauticalBridge again

Oppdatering: 11. feb. 2020 @ 11.17

Make rescue multiplayer compatible
Add boat action to respawn eventhandler

Oppdatering: 28. jan. 2020 @ 16.34

Fix signature of JDG_Carrier

Oppdatering: 28. jan. 2020 @ 16.29

2020-01-29 config
- add/fix despawn option for arrest:
[this, true] spawn TTT_fnc_arrest; this landAt (Nimitz getVariable "JDG_dynamicAirportNimitz");
this code will despawn the AI plane after landing

Oppdatering: 28. jan. 2020 @ 11.48

2020-01-28 model, config
- Allow Firewill's F-14 to be used for populate carrier
- Update and fix the island slightly
- fix despawn option for landing