Arma 3
Nimitz Experimental Build
Viser 61–70 av 71 bidrag
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Oppdatering: 28. jan. 2020 @ 11.21

Allow Firewill's F-14 to be used for populate carrier.
Update and fix the island slightly.

Oppdatering: 16. aug. 2019 @ 11.53

2019-08-16 init
- planeInit/heloInit/camanInit is now spawned rather than called to prevent race when using Zeus in MP
- use new bikey (tetet_nimitz_exp)

Oppdatering: 21. juli 2019 @ 11.09

2019-07-21
- automatically attach AI pilots to the cat before launching
- fourth parameter of ttt_fnc_planeStart needs to be true for that, false and the plane won't be attached
- added Belknap pole
- added cat shuttle to things
- cleanup script for launch crew that deletes them after 120 seconds

Oppdatering: 5. juli 2019 @ 13.04

2019-07-05
- fix auto sync loop

Oppdatering: 30. mai 2019 @ 6.58

2019-05-30
- remove old RSC classes from nimitzfunctions config.cpp
2019-05-28
- integrate Odyseys new island and lower deck
2019-05-22
- expose reset wires and cat to ground floor island action
- fix reset cat for launch crew
- fix air defense direction
- improve ambiance 3 to be less error prone
- add CBA keybinds for crane operation, ctrl-wsqe, keys need to be tapped
2019-05-21
- fix duplicate actions
- check for variable before adding action
- only add action where vehicle/unit is local
2019-04-21
- bug fixes on island
- add reworked carrier_9 by Odyseus
- add needed rvmat and textures for carrier_9
- re-add dll-tow to stay backward compatible
2019-04-07
- added Odyseus' reworked island
- remove joe_nauticalbridge as it's integrated now
- place air defenses with setPosASL rather than setPos
- remove dll-tow
2019-04-01
- added LSO platform

Oppdatering: 29. mai 2019 @ 12.14

2019-05-22
- expose reset wires and cat to ground floor island action
- fix reset cat for launch crew
- fix air defense direction
- improve ambiance 3 to be less error prone
- add CBA keybinds for crane operation, ctrl-wsqe, keys need to be tapped
2019-05-21
- fix duplicate actions
- check for variable before adding action
- only add action where vehicle/unit is local

Oppdatering: 30. apr. 2019 @ 22.26

2019-05-01
- fix scrollbar problem, thx for Drift_91's bug report

Oppdatering: 21. apr. 2019 @ 12.46

2019-04-21
- bug fixes on island
- add reworked carrier_9 by Odyseus
- add needed rvmat and textures for carrier_9
- re-add dll-tow to stay backward compatible

Oppdatering: 6. apr. 2019 @ 23.24

2019-04-07
- added Odyseus' reworked island
- remove joe_nauticalbridge as it's integrated now
- place air defenses with setPosASL rather than setPos
- remove dll-tow
2019-04-01
- added LSO platform
2019-03-30
- Fix landing statistics, available in the island ground floor
2018-12-25
- fixed general quarters sound on island base
2018-12-09
- replaced bombs with new weapons cart on weapons elevator
- add radar to island
- inherit from B_Radar_System_01_F for ttt_nimitz_radar

Oppdatering: 29. mars 2019 @ 17.11

2019-03-30
- Fix landing statistics, available in the island ground floor