Stellaris
Scientist Level Extension
Mostrando 31-40 de 68 aportaciones
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Actualización: 29 OCT 2020 a las 11:53 p. m.

*Updated to 2.8.

Actualización: 2 SEP 2020 a las 11:31 p. m.

*Eureka status now generate slower, and give one tech option or research points only.

Actualización: 14 JUL 2020 a las 8:03 p. m.

*Eureka Status now will no longer ignore the pre-requirement of the technologies, neither gives progress of them. (Was caused silly issues such as normal empire gain hive mind tech options)

Actualización: 17 JUN 2020 a las 7:59 p. m.

*Minor error fixes.

Actualización: 17 JUN 2020 a las 6:13 p. m.

*Add Eureka Status for scientist leading research, which increase by their corresponds research level skills based on their heading research area. Once reached 100%, will grant six month research points and one research option in the next month.

*Increase research level skills to 15 from 10.

*Update research level skills icons.

Actualización: 7 JUN 2020 a las 4:48 a. m.

*Fix a small bug that 1 research corp not having effect at all.

Actualización: 14 MAY 2020 a las 3:29 a. m.

*Update to 2.7.

Actualización: 19 MAR 2020 a las 4:15 a. m.

*Made recruited scientists have less RNG.

*Scientists with expertise traits are now more likely to level their corresponded level bar.

Actualización: 17 MAR 2020 a las 7:42 p. m.

*Updated to 2.6.

*Fixed a bug of pre-skill leaders have less skills that they were supposed to be.

Actualización: 1 NOV 2019 a las 10:02 p. m.

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