Garry's Mod

Garry's Mod

Deathrun Portal
Viser 1–9 av 9 bidrag
Oppdatering: 21. jan. 2019 @ 19.09

01/22/2019 Final Update with some fixes about soundscapes, exploits and wrong materials application. Add new details, ambient sounds, and reworked Incinerator Specs Zone.

Oppdatering: 5. aug. 2018 @ 10.47

08/05/2018 Packing Nodegraph into the map and last update of the day i hope plz

Oppdatering: 5. aug. 2018 @ 10.20

08/05/2018 Fixing soundscapes and glass_refract texture packing

Oppdatering: 5. aug. 2018 @ 9.47

08/05/2018 Just a simple update to remove Node Graph Rebuilding loop when you launch the map ( Hunt Down the Node Graph part 2 )

Oppdatering: 5. aug. 2018 @ 3.44

08/05/2018 Add reflections using env_cubemaps, fixing soundscapes, new ambient sounds and add some new details ( don't expect too much about it )

Oppdatering: 4. aug. 2018 @ 5.03

08/04/2018 - Back to old version because of some issues with shadows and lightning on the newest version

Oppdatering: 31. juli 2018 @ 22.57

08/01/2018 - Increasing visibility on trap 2 observation zone, new timer delay for the anti afk trigger ( 30 > 60 ) TPs improvement, and reducing Light Spot intensity on trap 12 observation zone

Oppdatering: 31. juli 2018 @ 13.16

07/31/2018 - Add a doors fix to prevent player to blocking them

Oppdatering: 31. juli 2018 @ 9.03

07/31/2018 - Inital version