Garry's Mod
Deathrun Portal
Mostrando 1-9 de 9 aportaciones
Actualización: 21 ENE 2019 a las 7:09 p. m.

01/22/2019 Final Update with some fixes about soundscapes, exploits and wrong materials application. Add new details, ambient sounds, and reworked Incinerator Specs Zone.

Actualización: 5 AGO 2018 a las 10:47 a. m.

08/05/2018 Packing Nodegraph into the map and last update of the day i hope plz

Actualización: 5 AGO 2018 a las 10:20 a. m.

08/05/2018 Fixing soundscapes and glass_refract texture packing

Actualización: 5 AGO 2018 a las 9:47 a. m.

08/05/2018 Just a simple update to remove Node Graph Rebuilding loop when you launch the map ( Hunt Down the Node Graph part 2 )

Actualización: 5 AGO 2018 a las 3:44 a. m.

08/05/2018 Add reflections using env_cubemaps, fixing soundscapes, new ambient sounds and add some new details ( don't expect too much about it )

Actualización: 4 AGO 2018 a las 5:03 a. m.

08/04/2018 - Back to old version because of some issues with shadows and lightning on the newest version

Actualización: 31 JUL 2018 a las 10:57 p. m.

08/01/2018 - Increasing visibility on trap 2 observation zone, new timer delay for the anti afk trigger ( 30 > 60 ) TPs improvement, and reducing Light Spot intensity on trap 12 observation zone

Actualización: 31 JUL 2018 a las 1:16 p. m.

07/31/2018 - Add a doors fix to prevent player to blocking them

Actualización: 31 JUL 2018 a las 9:03 a. m.

07/31/2018 - Inital version