Garry's Mod
Deathrun Portal
Visualizzazione di 1-9 elementi su 9
Aggiornamento: 21 gen 2019, 19:09

01/22/2019 Final Update with some fixes about soundscapes, exploits and wrong materials application. Add new details, ambient sounds, and reworked Incinerator Specs Zone.

Aggiornamento: 5 ago 2018, 10:47

08/05/2018 Packing Nodegraph into the map and last update of the day i hope plz

Aggiornamento: 5 ago 2018, 10:20

08/05/2018 Fixing soundscapes and glass_refract texture packing

Aggiornamento: 5 ago 2018, 9:47

08/05/2018 Just a simple update to remove Node Graph Rebuilding loop when you launch the map ( Hunt Down the Node Graph part 2 )

Aggiornamento: 5 ago 2018, 3:44

08/05/2018 Add reflections using env_cubemaps, fixing soundscapes, new ambient sounds and add some new details ( don't expect too much about it )

Aggiornamento: 4 ago 2018, 5:03

08/04/2018 - Back to old version because of some issues with shadows and lightning on the newest version

Aggiornamento: 31 lug 2018, 22:57

08/01/2018 - Increasing visibility on trap 2 observation zone, new timer delay for the anti afk trigger ( 30 > 60 ) TPs improvement, and reducing Light Spot intensity on trap 12 observation zone

Aggiornamento: 31 lug 2018, 13:16

07/31/2018 - Add a doors fix to prevent player to blocking them

Aggiornamento: 31 lug 2018, 9:03

07/31/2018 - Inital version